If you want to use unlitgeneric on a model, you need "$model" "1" in the vmt.
-Tony -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jean Marcel Knapp dos Santos Sent: April-10-09 1:54 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] ForcedMaterialOverride 2 more questions: first: where is the catalyst control center? second: this looks like a fix to my computer. So there shouldn't be any problems with other computers? If there should, is there another way to override the textures without needing these fixes? 2009/4/9 botman <[email protected]>: > On 4/9/2009 6:19 PM, Jean Marcel Knapp dos Santos wrote: >> Thanks, it worked, but now there is another error: >> >> ShaderAPIDX8::CreateD3DTexture: Invalid color format! >> >> The combat characters are now black... They supposed to be yellow/red. > > If you google "ShaderAPIDX8::CreateD3DTexture: Invalid color format!", > one of the links you get is this... > > http://forums.steampowered.com/forums/showthread.php?t=753436&highlight=Black+textures > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- __________________________________ Jean Marcel Knapp dos Santos [email protected] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

