If you want to use unlitgeneric on a model, you need "$model" "1" in the vmt.

-Tony
-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jean Marcel Knapp 
dos Santos
Sent: April-10-09 1:54 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] ForcedMaterialOverride

2 more questions:

first: where is the catalyst control center?
second: this looks like a fix to my computer. So there shouldn't be
any problems with other computers? If there should, is there another
way to override the textures without needing these fixes?

2009/4/9 botman <[email protected]>:
> On 4/9/2009 6:19 PM, Jean Marcel Knapp dos Santos wrote:
>> Thanks, it worked, but now there is another error:
>>
>> ShaderAPIDX8::CreateD3DTexture: Invalid color format!
>>
>> The combat characters are now black... They supposed to be yellow/red.
>
> If you google "ShaderAPIDX8::CreateD3DTexture: Invalid color format!",
> one of the links you get is this...
>
> http://forums.steampowered.com/forums/showthread.php?t=753436&highlight=Black+textures
>
> --
> Jeffrey "botman" Broome
>
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>



--
__________________________________
Jean Marcel Knapp dos Santos
[email protected]

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