Hi list,

Yesterday I decided to display hitboxes to see where they are "client side".
I added my code at the end of RenderStart thus ensuring that all
interpolation (I checked that players are in list of entities to interpolate
and they are) and simulation are done.
I thought these hitboxes will perfectly fit with players model but it is not
true. It is like it doesn't take care of interpolation (confirmed by setting
cl_interpolate to 0 and cl_interp to 0).

Do any of you know where I have to put my code to display hitboxes which are
really corresponding to player model I view ?

Thank you in advance for your help.

-------------------
j...@nek
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