Hi list, Yesterday I decided to display hitboxes to see where they are "client side". I added my code at the end of RenderStart thus ensuring that all interpolation (I checked that players are in list of entities to interpolate and they are) and simulation are done. I thought these hitboxes will perfectly fit with players model but it is not true. It is like it doesn't take care of interpolation (confirmed by setting cl_interpolate to 0 and cl_interp to 0).
Do any of you know where I have to put my code to display hitboxes which are really corresponding to player model I view ? Thank you in advance for your help. ------------------- j...@nek _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

