Hi all,

There is something I don't understand with VectorRotate method. I did the
following test :

Vector vHitBoxPos;
QAngle aHitBoxAngles;
mstudiobbox_t *pbox = set->pHitbox(j);
if ( !pbox )
continue;
pPlayer->GetBonePosition( pbox->bone, vHitBoxPos, aHitBoxAngles );

Vector vBefore (10,10,10);
Vector vAfter;
VectorRotate( vBefore , aHitBoxAngles, vAfter );

Vector vBefore2;
 VectorRotate( vAfter, -aHitBoxAngles, vBefore2 );

I can see that vBefore2 has nothing to see with vBefore even if I thought it
should. How can I find back vBefore using vAfter and aHitBoxAngles ?

Thank you in advance for your help.

-------------------
j...@nek
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