Hi all, There is something I don't understand with VectorRotate method. I did the following test :
Vector vHitBoxPos; QAngle aHitBoxAngles; mstudiobbox_t *pbox = set->pHitbox(j); if ( !pbox ) continue; pPlayer->GetBonePosition( pbox->bone, vHitBoxPos, aHitBoxAngles ); Vector vBefore (10,10,10); Vector vAfter; VectorRotate( vBefore , aHitBoxAngles, vAfter ); Vector vBefore2; VectorRotate( vAfter, -aHitBoxAngles, vBefore2 ); I can see that vBefore2 has nothing to see with vBefore even if I thought it should. How can I find back vBefore using vAfter and aHitBoxAngles ? Thank you in advance for your help. ------------------- j...@nek _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

