I've heard the grainy edges of shadows from env_projectedtexture and your 
flashlight (same thing, right?) are code-based, and yet i've also heard they're 
shader-based. In either case, is there any way to remove them to make them 
hard-edged shadows? The grain is really bad up close, and for my mod i'm 
planning to use the dynamic light a lot.

Thanks,
James
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