I've heard the grainy edges of shadows from env_projectedtexture and your flashlight (same thing, right?) are code-based, and yet i've also heard they're shader-based. In either case, is there any way to remove them to make them hard-edged shadows? The grain is really bad up close, and for my mod i'm planning to use the dynamic light a lot.
Thanks, James _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

