I've been looking into this for a while, but I'm still new. I'm trying to create a checkpoint system, where the player cannot activate the next checkpoint until they get the current one (ex: have to get checkpoint 1 before you can get checkpoint 2).
I created a map entity, and using trigger_multiple as a base for my checkpoint trigger, I'm trying to find a place to put a variable that contains the previous checkpoint that they grabbed, and a method to trigger it in the first place. Since this is a multiplayer mod, I expect each player instance to have their own checkpoint status variable. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders