You'd have to port the shaders, and modify the particles.lib which.. you can't really do.
The shader could probably be ported since there is the sdk version of it in the OB beta. Either way, you don't have the source to particles.lib so there's nothing you can do ;) -Tony -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Alexander Hirsch Sent: May-01-09 6:30 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Particle System of Orange Box in EP1-Mod Well, you could port the code over to the OB-engine. Get some merging-software for that (Wikipedia has a neat list: http://en.wikipedia.org/wiki/Comparison_of_file_comparison_tools ). I doubt that you want to port the OB particles over to the Ep1-engine; when porting to the OB-engine you also get other sweet features :) On Fri, May 1, 2009 at 12:12 PM, Biz <[email protected]> wrote: > Hey there, > > can the particle system of the orange box be somehow used in a mod which > was created with ep1-system? > > Regards, > xs57 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

