Oh. Minor detail then. Have you poked around studiomdl's code? (I think
that's what Jed was suggesting), which could help you see how it transforms
the mesh.

On Fri, May 1, 2009 at 9:51 AM, Tobias Kammersgaard <
[email protected]> wrote:

> The mesh output is incorrect as hell right now, so other applications like
> XSI and 3ds Max can't load the SMD files without crashing. That's why I'm
> loading it in Milkshape3D.
>
>
> /ScarT
>
>
> 2009/5/1 Matt Hoffman <[email protected]>
>
> > @Jed: Sounds like he has the weightmap figured out, just not the mesh.
> > @Tobias: Doesn't look like Milkshake supports modifiers like Max does,
> but
> > have you tried importing without a weightmap? Or importing into 3ds max
> and
> > disabling the skin modifier?
> >
> > On Fri, May 1, 2009 at 9:30 AM, Jorge Rodriguez <[email protected]>
> wrote:
> >
> > > DuctTape looks awesome, just what I need. How can I get in on this? If
> > you
> > > are mostly done and need someone to help you finish, I'm your man. We
> > > really
> > > need a tool like this. You mentioned there's an SVN somewhere, where is
> > it?
> > >
> > > --
> > > Jorge "Vino" Rodriguez
> > > _______________________________________________
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> > >
> > >
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