Hi List,

I'm looking to make a hud element where the text being displayed shrinks 
down in size smoothly over time.

So far I've discovered that DrawSetTextScale only works for Bitmap 
fonts, which would be nice to avoid so that it will work with the 
existing ttf fonts that we're using.

I'm assuming that changing the font won't yield a smooth enough result, 
as I'm aiming for a 'zooming out' type effect, so I was thinking that it 
would be easiest to draw the text on to a surface of some sort, then 
scale that down over time.

Is it possible to do that with a procedural material, and if so can 
someone point me in the right direction as I can't see how to use any of 
the text drawing functions in that context.

Any other ideas for where I should be looking?
Thanks,

Rich

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