Hey list,
    I'm trying to create a hammer output field for one of my entities, 
but I've run into a bit of a roadblock. 
    The entity is used to control the playback of full screen movies, 
and networked so that the server side and thus hammer can be used to 
start or stop the movie while the client side is responsible for 
actually playing the video files.  I want to have an output fire when 
the movie ends, but that would require that when the movie ends on the 
client side either because it finishes normally or the player stops it, 
data be transmitted from the client to the server.
    As I understand it, CNetworkVars only transmit from server to 
client, so the only way I can think of right now would be to encode the 
information in the key press info (create an unbound IN_MOVIEENDED 
button).  Is there a better, non-hacky way to go about this?

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