You can find such a function in src\public\scratchpad3d.cpp, "IFileSystem* ScratchPad3D_SetupFileSystem()".
On Tue, May 19, 2009 at 1:34 PM, Charkrid Pornpitackchaikul < [email protected]> wrote: > Hi, > Me and my team now working on the editing software for internal use. > Since data we added in the game use IFileSystem to load and save our > editor need to use it too. How can I initialize IFileSystem to use with > the editor in this case? > > Thanks in advance. > Charkrid Pornpitackchaikul > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

