You can find such a function in src\public\scratchpad3d.cpp, "IFileSystem*
ScratchPad3D_SetupFileSystem()".

On Tue, May 19, 2009 at 1:34 PM, Charkrid Pornpitackchaikul <
[email protected]> wrote:
> Hi,
>  Me and my team now working on the editing software for internal use.
> Since data we added in the game use IFileSystem to load and save our
> editor need to use it too. How can I initialize IFileSystem to use with
> the editor in this case?
>
> Thanks in advance.
> Charkrid Pornpitackchaikul
>
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