You cant change an executable's architecture by using a startup argument. It
would need to be recompiled.
I've never tried to have a 64-bit dynamicly linked dll (client/server.dll)
linked with a 32bit exe, so I don't know if it would even work (I assume it
wouldnt as dlls share memory space with the exe, and as 64bit uses longer
pointers it might conflict).
I don't think valve ever released 64bit client binaries, I think when there
was some talk about valve doing 64bit it was just for srcds only.

Olly

2009/6/1 Aj Collins <[email protected]>

> You could also try putting "-64bit" in the launch options.
>
> On Mon, Jun 1, 2009 at 8:45 AM, Aj Collins <[email protected]> wrote:
>
> > I haven't seen anything for doing 64bit so I'm not quite sure. I'd try
> > making app ID 201 the app ID in the info.txt file. I don't believe the
> 64bit
> > version of Source ever got updated outside of a couple of small patches.
> >
> >
> > On Mon, Jun 1, 2009 at 8:33 AM, Alexander Hirsch <[email protected]
> >wrote:
> >
> >> You might need a 64-bit hl2.exe for that. "might" because I don't know
> >> that
> >> much about the different platforms.Try it out if you want them? :)
> >>
> >> On Mon, Jun 1, 2009 at 8:10 AM, Yaakov Smith <[email protected]>
> wrote:
> >> > If I wanted to create 64-bit binaries for a mod, is there anything
> >> special
> >> I
> >> > would need to do?
> >> >
> >> > (Just curious here.)
> >> >
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> >> >
> >> >
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> >>
> >
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>


-- 
Sent from Olly's SEGA Game Gear
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