look at
base_playeranimstate.cpp
or
sdk_playeranimstate.cpp

More specifically, you want to look at
CalcMainActivity()

That function decides which animations to play based on certain conditions.
Be warned, it is quite confusing.



Christian Rieß wrote:
> Hm, I can only find those commands in the in_main.cpp. But I can't find a 
> piece of code, where it is checked, if a certain key is pressed an then a 
> certain animation is played or a certain action is triggered.
> For example, I can't find the code which controls the player movement and the 
> corresponding animation.
>
> -------- Original-Nachricht --------
>   
>> Datum: Thu, 11 Jun 2009 15:00:19 +0100
>> Von: Olly <[email protected]>
>> An: Discussion of Half-Life Programming <[email protected]>
>> Betreff: Re: [hlcoders] HL-MP Third Person Mod
>>     
>
>   
>> Do a search for either "+forward", "+left", "+right"
>>
>> 2009/6/11 "Christian Rieß" <[email protected]>
>>
>>     
>>> Hello,
>>>
>>> I am (still) working with my team on a Third Person Multiplayer Mod. At
>>>       
>> the
>>     
>>> moment I have the following problem: I don't know how the Input-Keys are
>>> Mapped to a certain action. I want to have a set of walking animations,
>>>       
>> that
>>     
>>> do not blend and go only in 4 directions. So I want to connect the
>>>       
>> action,
>>     
>>> that the player walks left or right with the left/right walk animation
>>>       
>> of my
>>     
>>> player model.
>>> But I can't find the parts of code, where this could be changed.
>>> Any Idea what I am talking about or even how my problem can be solved?
>>>
>>>     Greets
>>>
>>>          Christian
>>> --
>>> GMX FreeDSL Komplettanschluss mit DSL 6.000 Flatrate und
>>>       
>> Telefonanschluss
>>     
>>> für nur 17,95 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>       
>> -- 
>> Sent from Olly's SEGA Game Gear
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>     
>
>   

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