look at base_playeranimstate.cpp or sdk_playeranimstate.cpp More specifically, you want to look at CalcMainActivity()
That function decides which animations to play based on certain conditions. Be warned, it is quite confusing. Christian Rieß wrote: > Hm, I can only find those commands in the in_main.cpp. But I can't find a > piece of code, where it is checked, if a certain key is pressed an then a > certain animation is played or a certain action is triggered. > For example, I can't find the code which controls the player movement and the > corresponding animation. > > -------- Original-Nachricht -------- > >> Datum: Thu, 11 Jun 2009 15:00:19 +0100 >> Von: Olly <[email protected]> >> An: Discussion of Half-Life Programming <[email protected]> >> Betreff: Re: [hlcoders] HL-MP Third Person Mod >> > > >> Do a search for either "+forward", "+left", "+right" >> >> 2009/6/11 "Christian Rieß" <[email protected]> >> >> >>> Hello, >>> >>> I am (still) working with my team on a Third Person Multiplayer Mod. At >>> >> the >> >>> moment I have the following problem: I don't know how the Input-Keys are >>> Mapped to a certain action. I want to have a set of walking animations, >>> >> that >> >>> do not blend and go only in 4 directions. So I want to connect the >>> >> action, >> >>> that the player walks left or right with the left/right walk animation >>> >> of my >> >>> player model. >>> But I can't find the parts of code, where this could be changed. >>> Any Idea what I am talking about or even how my problem can be solved? >>> >>> Greets >>> >>> Christian >>> -- >>> GMX FreeDSL Komplettanschluss mit DSL 6.000 Flatrate und >>> >> Telefonanschluss >> >>> für nur 17,95 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02 >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> -- >> Sent from Olly's SEGA Game Gear >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

