I added a tutorial showing our method for head tracking integration: http://developer.valvesoftware.com/wiki/Head_Tracking
There is also a link to Torben's code. Steve On Sun, Jun 14, 2009 at 1:19 PM, Steve Henderson<[email protected]> wrote: > You can get Torben's code, which is the excellent work in the youtube > video here: > > http://torbensko.com/software/head_tracking/#Download > > I'll send you our more hacky stuff (which uses external tracking HW) directly. > > I guess I should put up a tutorial.. > > Steve > > On Sun, Jun 14, 2009 at 11:31 AM, Mark Chandler<[email protected]> wrote: >> Mind shareing some sample code as this is driving me nuts atm. >> >> Steve Henderson wrote: >>> 2) When you position the player, you are moving the feet of the >>> player's model. You will have to figure out the transformation from >>> the feet to the eyes (based on the model's eye height) to figure out >>> how to put the "camera" where the tracker is. Also, changing the >>> player's orientation doesn't change the view orientation. We found >>> that we had to change the player's orientation (angles) as well as the >>> engine's **ViewAngles** to get the behavior we need. >>> >>> Steve >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

