When an NPC becomes a ragdoll it is essentially an independent object to the npc and generally one that is generated client-side versus server-side. If you are trying to remove the corpse after 5 seconds then you may need to be looking for the ragdoll entity then.
Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Biz Sent: Thursday, July 02, 2009 10:41 AM To: [email protected] Subject: [hlcoders] Remove corpse 5s after NPC death Hi list, i've ported my mod to ob-engine and now my NPC corpse fade after 5 seconds isn't working anymore. Does anyone have an idea what the last function that is called after NPC death is? When i try to define a new think-function Dying() at the end of the Event_Killed() function like: SetThink( &Bla::Dying ); SetNextThink( gpGlobals->curtime + 5.0f ); void Dying() { UTIL_Remove(this); } This works, but my death animation won't play anymore then. That is if i kill an NPC it just freezes and disappears after 5s. So i would either need a command that resumes my animation or i would have to know which function is called after death. I've tried figuring it out myself, but i didn't find it. Any help greatly appreciated :-) Greets from Germany xs57 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

