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From: "Kohan Venets" <[email protected]>
Sent: Monday, July 06, 2009 11:45 AM
To: "hlcoders" <[email protected]>
Subject: Re: [hlcoders] Unintended Rotation of Parented Props

>
> (Sorry, forgot to rename the reply ^^;)
>
> FollowEntity(pPlayer, false) produces no different effect, and using
> 'true' puts the flag at the base of the player, and it still rotates
> with the player's view, albeit around that point (the player's feet).
>
> I
> would try the SetParentAttachment thing, but I have no idea what any of
> the skeleton's bones are called :(.  Do you know where I could get info
> on the skeleton bone names?
>
> -Kohan
>
> Yaakov Smith <[email protected]> said:
>> Try
>> pFlag->FollowEntity(pPlayer, false);
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Jay Stelly
>> Sent: Sunday, 5 July 2009 4:13 PM
>> To: 'Discussion of Half-Life Programming'
>> Subject: Re: [hlcoders] Unintended Rotation of Parented Props
>>
>> I'm not looking at the code at the moment but as I recall you can add an
>> attachment to the player and use SetParentAttachment() to put it in
>> hierarchy with any of the player's skeleton's coordinate systems. 
>> There's
>> also an example prop with behavior like you want: prop_dynamic_ornament 
>> or
>> prop_ornament as I recall.
>>
>> Jay
>>
>>
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of
>> > Kohan Venets
>> > Sent: Saturday, July 04, 2009 10:57 PM
>> > To: hlcoders
>> > Subject: Re: [hlcoders] Unintended Rotation of Parented Props
>> >
>> >
>> > Uh...  How would I do that?  To clarify, I mean that the flag
>> > rotates *around the player*.  As in, it hovers 100 units
>> > above the player's head when the player is looking forward,
>> > and if the player is looking straight down it hovers 100
>> > units directly in front of the player.  It rotates with the
>> > player as its center.
>> >
>> > -Kohan
>> >
>> >
>> > Jorge Rodriguez <[email protected]> said:
>> > >
>> > > You can override the render angles on the client.
>> > >
>> > > --
>> > > Jorge "Vino" Rodriguez
>> > >
>> > >
>> > > Kohan Venets <[email protected]> said:
>> > > > I have a flag prop which, when picked up by the player,
>> > is supposed
>> > > > to
>> > hover over their head. Unfortunately, setting the player as
>> > the parent of the flag causes the flag to rotate with the
>> > player's view. Is there any way to attach it to the player's
>> > position without preserving the player's rotation? Thanks.
>> > > >
>> > > > -Kohan
>> > _________________________________________________________________
>> > Lauren found her dream laptop. Find the PC that's right for you.
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