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-------------------------------------------------- From: "Kohan Venets" <[email protected]> Sent: Monday, July 06, 2009 11:45 AM To: "hlcoders" <[email protected]> Subject: Re: [hlcoders] Unintended Rotation of Parented Props > > (Sorry, forgot to rename the reply ^^;) > > FollowEntity(pPlayer, false) produces no different effect, and using > 'true' puts the flag at the base of the player, and it still rotates > with the player's view, albeit around that point (the player's feet). > > I > would try the SetParentAttachment thing, but I have no idea what any of > the skeleton's bones are called :(. Do you know where I could get info > on the skeleton bone names? > > -Kohan > > Yaakov Smith <[email protected]> said: >> Try >> pFlag->FollowEntity(pPlayer, false); >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Jay Stelly >> Sent: Sunday, 5 July 2009 4:13 PM >> To: 'Discussion of Half-Life Programming' >> Subject: Re: [hlcoders] Unintended Rotation of Parented Props >> >> I'm not looking at the code at the moment but as I recall you can add an >> attachment to the player and use SetParentAttachment() to put it in >> hierarchy with any of the player's skeleton's coordinate systems. >> There's >> also an example prop with behavior like you want: prop_dynamic_ornament >> or >> prop_ornament as I recall. >> >> Jay >> >> >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of >> > Kohan Venets >> > Sent: Saturday, July 04, 2009 10:57 PM >> > To: hlcoders >> > Subject: Re: [hlcoders] Unintended Rotation of Parented Props >> > >> > >> > Uh... How would I do that? To clarify, I mean that the flag >> > rotates *around the player*. As in, it hovers 100 units >> > above the player's head when the player is looking forward, >> > and if the player is looking straight down it hovers 100 >> > units directly in front of the player. It rotates with the >> > player as its center. >> > >> > -Kohan >> > >> > >> > Jorge Rodriguez <[email protected]> said: >> > > >> > > You can override the render angles on the client. >> > > >> > > -- >> > > Jorge "Vino" Rodriguez >> > > >> > > >> > > Kohan Venets <[email protected]> said: >> > > > I have a flag prop which, when picked up by the player, >> > is supposed >> > > > to >> > hover over their head. Unfortunately, setting the player as >> > the parent of the flag causes the flag to rotate with the >> > player's view. Is there any way to attach it to the player's >> > position without preserving the player's rotation? Thanks. >> > > > >> > > > -Kohan >> > _________________________________________________________________ >> > Lauren found her dream laptop. Find the PC that's right for you. >> > http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > _________________________________________________________________ > Hotmail® has ever-growing storage! Don’t worry about storage limits. > http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.375 / Virus Database: 270.13.5/2220 - Release Date: 07/05/09 > 17:54:00 > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

