If you have your own custom animations you want to link them to an activity to use them in the source code.
so in the qc file: $sequence Idle_Mp5 "Idle_Mp5" loop fps 30 activity ACT_IDLE_MP5 1 Idle_Mp5 is the smd animation file and ACT_IDLE_MP5 is the Activity. then to declare these new Activitys I think you have to put them in activitylist.cpp ai_activity.cpp and ai_activity.h. I think they have to go in all three. so for example REGISTER_SHARED_ACTIVITY ( ACT_IDLE_MP5 ); Then how you use them any more than that depends on what the animations are. If they are things like idle, shooting or whatever then look at the similar activitys and wjhere they are used like ACT_IDLE_SMG1; _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders