Yeah, that does seem to be the problem, because the code used in the Ep1 
iteration of the mod uses the same code and it works fine :X

-Kohan



> Date: Tue, 7 Jul 2009 23:16:32 +0200
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] Unintended Rotation of Parented Props
> 
> I have a similar problem. I did this in the episode1 code and it worked
> perfect. It didnt care about the player's pitch. But now when I moved over
> to OB I have the same problem as you do.
> 
> 
> 2009/7/7 Michael Chang <[email protected]>
> 
> > You can find all names of bones and attachments using HLMV, under bones and
> > attachment tabs respectively.
> >
> > ~M
> >
> >
> >
> > > FollowEntity(pPlayer, false) produces no different effect, and using
> > 'true'
> > > puts the flag at the base of the player, and it still rotates with the
> > > player's view, albeit around that point (the player's feet).
> > >
> > > I would try the SetParentAttachment thing, but I have no idea what any of
> > > the skeleton's bones are called :(.  Do you know where I could get info
> > on
> > > the skeleton bone names?
> > >
> > > -Kohan
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