Hi all, been a while since I asked a question here. I have a simple animated entity with the model all set up and ready to go, with animations.
Question 1: Do I have to do StudioFrameAdvance() in order to animate it? Question 2: Do I need to set a sequence before calling StudioFrameAdvance()? Or does it default to ACT_IDLE ? Question 3: Where do I call StudioFrameAdvance()? On Think? The example I looked at is Player, which does it in PostThink but my entity has no PostThink. Question 4: For some reason calling StudioFrameAdvance() doesn't increment its Cycle. It keeps flipping back to zero on the next call! Why is it doing that? How do I increment my model's cycle properly? Note: I do have an animation, with its frames setup properly and it has an ACT ID so it's not invalid. Bonus Question: Can anyone provide me with a simple animated entity example that works? Is there any simple examples that are clear in the SDK that I can refer to? Thanks all ~M _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders