Your problem is that CItem sets itself to COLLISION_GROUP_WEAPON. You can change this by calling SetCollisionGroup(COLLISION_GROUP_INTERACTIVE) after CItem::Spawn().
COLLISION_GROUP_NONE should also work if you prefer it. Charkrid Pornpitackchaikul wrote: > Hi, > I make a item that derive from CItem. Player can pick and throw this > item. My problem is, when player walk and collide with this item. > The item are no physics interaction with player. It not moving, still > like a wall unless I pick it up and throw it. How can I accomplish this? > Appreciate any advice. > Thanks you. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

