Hey, you can do the close captions also by using the close caption script that exists in the resource folder for each language. You give it the Sound's script name ie "npc_citizen.moan01" and then what the caption should be. Then you could put an ambient_generic in the map with play everywhere and have the vcd to trigger it ideally since then managing the scene chronologies are easier in there.
Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jorge Rodriguez Sent: Wednesday, September 30, 2009 5:34 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Glados / TF Announcer voice scenes Well I don't know how Valve did it so I'm just making stuff up off the top of my head, but perhaps you can have the vcd target an entity that plays the sound on the client with EmitSound()? This way you keep the CC's. -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

