Hey, you can do the close captions also by using the close caption script
that exists in the resource folder for each language. You give it the
Sound's script name ie "npc_citizen.moan01" and then what the caption should
be. Then you could put an ambient_generic in the map with play everywhere
and have the vcd to trigger it ideally since then managing the scene
chronologies are easier in there.

Chris

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jorge
Rodriguez
Sent: Wednesday, September 30, 2009 5:34 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Glados / TF Announcer voice scenes

Well I don't know how Valve did it so I'm just making stuff up off the top
of my head, but perhaps you can have the vcd target an entity that plays the
sound on the client with EmitSound()? This way you keep the CC's.


--
Jorge "Vino" Rodriguez
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