CG toolkit won't get you account banned. Spirit of Half-Life used them extensively.
It's like SvenCoop using FMOD. A dependant DLL, not a replacement for one of the engine's. 2009/10/6 Trevor 'Drak' <[email protected]> > The way he/she is accomplishing that is exactly how I am. They use the CG > toolkit - but because of the date of the article it may have been for WON > HL. So I'm not sure if VAC was taken into account. (The OpenGL libraries > are > not being edited - just included from the CG toolkit.) > -------------------------------------------------- > From: "Clayton Barton" <[email protected]> > Sent: Monday, October 05, 2009 7:56 PM > To: <[email protected]> > Subject: Re: [hlcoders] Bump mapping in HL1 > > > > > Here is that old VERC article which goes through getting bump maps into > > Half-Life. > > > > http://www.twhl.co.za/articulator.php?art=174 > > _________________________________________________________________ > > Need a place to rent, buy or share? Let us find your next place for you! > > http://clk.atdmt.com/NMN/go/157631292/direct/01/ > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

