CG toolkit won't get you account banned. Spirit of Half-Life used them
extensively.

It's like SvenCoop using FMOD. A dependant DLL, not a replacement for one of
the engine's.


2009/10/6 Trevor 'Drak' <[email protected]>

> The way he/she is accomplishing that is exactly how I am. They use the CG
> toolkit - but because of the date of the article it may have been for WON
> HL. So I'm not sure if VAC was taken into account. (The OpenGL libraries
> are
> not being edited - just included from the CG toolkit.)
> --------------------------------------------------
> From: "Clayton Barton" <[email protected]>
> Sent: Monday, October 05, 2009 7:56 PM
> To: <[email protected]>
> Subject: Re: [hlcoders] Bump mapping in HL1
>
> >
> > Here is that old VERC article which goes through getting bump maps into
> > Half-Life.
> >
> > http://www.twhl.co.za/articulator.php?art=174
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