Anyone familiar with the CModelPanel? I'm trying to set up one of my
models in it on a vgui panel and it's giving me nothing but trouble.

I basically copied the CModelPanel out of the SDK's
/resource/ui/Classmenu_Blue.res file, changing the name of the control
and some positioning and size parameters. In the code, I can swap
models easily with the SwapModel() method, but trying to access the
model directly is crashing the game. This is basically what I'm trying
to do:

(m_pPreviewModel is a CModelPanel*)

CModelPanelModel *pModel = dynamic_cast<CModelPanelModel
*>(m_pPreviewModel->m_hModel.Get());
QAngle angles = pModel->GetAbsAngles(); // kaboom

I'd like to get, and possibly set, the model's position and
orientation if I could. There's no animation on this model, so I just
wanted it to rotate 360 degrees slowly.

Any ideas?

--Bob

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