Uh, wait. If you're just moving a file, why would you use "system" and not the rename function from stdio.h.
Also, I'm pretty sure valve's filesystem interface provides a move function. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Grash Sent: Wednesday, November 18, 2009 8:47 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Change default demo directory and move demos after creation I feel real dirty suggesting this. But it's how I'd go about doing it myself... you can use system() [or _wsystem()] http://msdn.microsoft.com/en-us/library/aa273022%28VS.60%29.aspx http://www.cplusplus.com/reference/clibrary/cstdlib/system/ This describes as the function taking over the program till the command finishes. Given we're talking about disk operation, and that's slow as shit to perform this could be a concern! Is there a safer method in the source engine? --- On Tue, 11/17/09, N K <[email protected]> wrote: > From: N K <[email protected]> > Subject: Re: [hlcoders] Change default demo directory and move demos after creation > To: "Discussion of Half-Life Programming" <[email protected]> > Date: Tuesday, November 17, 2009, 3:30 PM > Well, that's embarrassing. I know I > tried to record to another directory by > using record "bla/temp.dem" and for some reason it didn't > work. Now I > realise it does work so I must have messed up with the > syntax when I tested > it before. So okay, one problem solved; one to go... and > the renaming thing > is actually the more important one. > > 2009/11/17 Spencer 'voogru' MacDonald <[email protected]> > > > Why not just record the demo to where it will end up > anyway and skip the > > whole moving part? > > > > With SourceTV you can change the demo path by simply > doing like tv_record > > "path/to/demo.dem", probably the same with the > standard record command. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] > On Behalf Of N K > > Sent: Tuesday, November 17, 2009 2:06 PM > > To: [email protected] > > Subject: [hlcoders] Change default demo directory and > move demos after > > creation > > > > Hello everyone. I've got two rather special questions > which I doubt have > > been asked before. I'm guessing that's also why I > haven't been able to find > > anything about it on the internet so far. > > > > First of, I'm working with the OB version of the SDK. > I've added a custom > > trigger to triggers.cpp that is supposed to start and > stop a demo when the > > player touches it. That's where my first question > comes up. I'm recording > > the demo to a temporary file that I want to rename and > move after it's > > fully > > recorded. For that purpose I'd like to save the > temporary demo in another > > folder than the root dir of my mod in /sourcemods (say > in > > /sourcemods/mymod/temp). Is that possible somehow or > is it not in the hands > > of modders? I have not been able to find anything > about it in the source > > code the SDK provides so I'm getting the feeling it's > not. > > > > Secondly, once the demo is stopped, I want to rename > it after a certain > > scheme and then move it out of it's temporary folder > (respectively the root > > dir if I can't change that). The problem is that it > takes a certain time > > until the demo is stopped. Right now, touching the > stopping trigger calls > > the Touch( CBaseEntity *pOther ) method from where it > issues the following > > two commands: > > > > engine->ServerCommand( "stop\n" ); > > pPlayer->MoveDemo( pPlayer ); > > > > I've implemented the MoveDemo method in > basecombatcharacter.cpp cause I > > need > > to access player specific variables I added to the > class. Now my question > > is > > simply how I could work around this problem, meaning > how could I make sure > > the MoveDemo function gets called when I can be sure > that the demo isn't > > used by the application anymore. > > > > In that context I just thought of another question > that's of similar > > nature. > > I don't want to stop the demo at the exact moment the > player touches the > > trigger. I'd rather have a little time difference of > say 6+ seconds so the > > demo doesn't stop so abruptly. > > > > I'm really happy about any input from you guys cause > I'm completely stuck > > because of these problems right now. Thank you. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

