Uh, wait. If you're just moving a file, why would you use "system" and not
the rename function from stdio.h.

Also, I'm pretty sure valve's filesystem interface provides a move function.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Grash
Sent: Wednesday, November 18, 2009 8:47 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Change default demo directory and move demos after
creation

I feel real dirty suggesting this. But it's how I'd go about doing it
myself... 

you can use system() [or _wsystem()]  
http://msdn.microsoft.com/en-us/library/aa273022%28VS.60%29.aspx

http://www.cplusplus.com/reference/clibrary/cstdlib/system/
This describes as the function taking over the program till the command
finishes. Given we're talking about disk operation, and that's slow as shit
to perform this could be a concern! 

Is there a safer method in the source engine?

--- On Tue, 11/17/09, N K <[email protected]> wrote:

> From: N K <[email protected]>
> Subject: Re: [hlcoders] Change default demo directory and move demos after
creation
> To: "Discussion of Half-Life Programming"
<[email protected]>
> Date: Tuesday, November 17, 2009, 3:30 PM
> Well, that's embarrassing. I know I
> tried to record to another directory by
> using record "bla/temp.dem" and for some reason it didn't
> work. Now I
> realise it does work so I must have messed up with the
> syntax when I tested
> it before. So okay, one problem solved; one to go... and
> the renaming thing
> is actually the more important one.
> 
> 2009/11/17 Spencer 'voogru' MacDonald <[email protected]>
> 
> > Why not just record the demo to where it will end up
> anyway and skip the
> > whole moving part?
> >
> > With SourceTV you can change the demo path by simply
> doing like tv_record
> > "path/to/demo.dem", probably the same with the
> standard record command.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]]
> On Behalf Of N K
> > Sent: Tuesday, November 17, 2009 2:06 PM
> > To: [email protected]
> > Subject: [hlcoders] Change default demo directory and
> move demos after
> > creation
> >
> > Hello everyone. I've got two rather special questions
> which I doubt have
> > been asked before. I'm guessing that's also why I
> haven't been able to find
> > anything about it on the internet so far.
> >
> > First of, I'm working with the OB version of the SDK.
> I've added a custom
> > trigger to triggers.cpp that is supposed to start and
> stop a demo when the
> > player touches it. That's where my first question
> comes up. I'm recording
> > the demo to a temporary file that I want to rename and
> move after it's
> > fully
> > recorded. For that purpose I'd like to save the
> temporary demo in another
> > folder than the root dir of my mod in /sourcemods (say
> in
> > /sourcemods/mymod/temp). Is that possible somehow or
> is it not in the hands
> > of modders? I have not been able to find anything
> about it in the source
> > code the SDK provides so I'm getting the feeling it's
> not.
> >
> > Secondly, once the demo is stopped, I want to rename
> it after a certain
> > scheme and then move it out of it's temporary folder
> (respectively the root
> > dir if I can't change that). The problem is that it
> takes a certain time
> > until the demo is stopped. Right now, touching the
> stopping trigger calls
> > the Touch( CBaseEntity *pOther ) method from where it
> issues the following
> > two commands:
> >
> > engine->ServerCommand( "stop\n" );
> > pPlayer->MoveDemo( pPlayer );
> >
> > I've implemented the MoveDemo method in
> basecombatcharacter.cpp cause I
> > need
> > to access player specific variables I added to the
> class. Now my question
> > is
> > simply how I could work around this problem, meaning
> how could I make sure
> > the MoveDemo function gets called when I can be sure
> that the demo isn't
> > used by the application anymore.
> >
> > In that context I just thought of another question
> that's of similar
> > nature.
> > I don't want to stop the demo at the exact moment the
> player touches the
> > trigger. I'd rather have a little time difference of
> say 6+ seconds so the
> > demo doesn't stop so abruptly.
> >
> > I'm really happy about any input from you guys cause
> I'm completely stuck
> > because of these problems right now. Thank you.
> > _______________________________________________
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> > please visit:
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> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view
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> > please visit:
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> >
> >
> _______________________________________________
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> 
> 


      

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