Wouldn't that be the VMT for surfaceproperties, etc? On Mon, Nov 23, 2009 at 6:14 AM, Jed <[email protected]> wrote:
> Well you'd need the models so the server can do collision and hitbox > detection and possibly "purity" tests for pure servers. Materials are > used by some games for player movement checks (slide/don't slide) and > some things like bullet penetration. While I know a lot of that is > client-side the server still has to do some of it. > > > > 2009/11/23 Skillet <[email protected]>: > > This seems like a stupid question but what exactly does a dedicated > server > > require in terms of content? I've noticed a few released mods that > include > > everything from the client in their servers, but can VTFs and other > things > > be excluded safely to reduce size? > > > > Thanks > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

