I was wondering if there was some possible way to maybe override the
language being loaded in Localization for the modname_%language%.txt so that
it loads a custom one. We wanted to add a gimmicky translation of our mod
into Pirate and have it activated with a convar that we would query at the
start and decide to unload the English file and load in the pirate one in
its place, but I don't see where the modname_%language% file is even being
loaded. I see ones for mp3player_%language%, chat_%language%, and
closecaption_%language%. 

 

I was thinking of trying a ILocalize::RemoveAll() and then manually reading
all the needed localization files like valve_xxxx and etc. that would also
need to be reloaded but it would be preferable to do it in cleaner way
without needing to manually reload all the other localizations that we won't
be modifying. (I don't see a Remove() with specific filename to remove the
string tokens of unfortunately)

 

Chris

 

 

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to