AFAIK you need to destroy and recreate it. It isn't just rendering text, it's drawing all the characters to a texture and then copying them over (educated guess).
garry On Wed, Dec 9, 2009 at 9:01 AM, Janek <[email protected]> wrote: > No idea ? This tall parameter should be somewhere. > > J. > > 2009/12/7 Janek <[email protected]> > > > Hi all, > > > > In ClientScheme.res we can specify a font codename and specify its > features > > for a specific resolution by using keyvalues for "name", "tall", > "weight"... > > In our codeline we're refering to this font using SetFont function. All > > features specified in ClientScheme.res are used for it. > > > > I would like to know how to modify "tall" keyvalues on the fly (doing > that > > using few lines of code) but I don't understand how. hfont is only a > unique > > ID for the font ;-( > > > > I hope you'll be able to help me :-) > > > > Cheers, > > > > ------------------- > > j...@nek > > > > > > -- > ------------------- > j...@nek > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

