AFAIK you need to destroy and recreate it. It isn't just rendering text,
it's drawing all the characters to a texture and then copying them over
(educated guess).

garry

On Wed, Dec 9, 2009 at 9:01 AM, Janek <[email protected]> wrote:

> No idea ? This tall parameter should be somewhere.
>
> J.
>
> 2009/12/7 Janek <[email protected]>
>
> > Hi all,
> >
> > In ClientScheme.res we can specify a font codename and specify its
> features
> > for a specific resolution by using keyvalues for "name", "tall",
> "weight"...
> > In our codeline we're refering to this font using SetFont function. All
> > features specified in ClientScheme.res are used for it.
> >
> > I would like to know how to modify "tall" keyvalues on the fly (doing
> that
> > using few lines of code) but I don't understand how. hfont is only a
> unique
> > ID for the font ;-(
> >
> > I hope you'll be able to help me :-)
> >
> > Cheers,
> >
> > -------------------
> > j...@nek
> >
>
>
>
> --
> -------------------
> j...@nek
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