For the archives, it turns out the problem was that I had $ignorez 1 in the
VMT I was using.
:(

On Fri, Nov 27, 2009 at 2:12 PM, Skillet <[email protected]> wrote:

> Thanks to Marek my shaders are working well with the exception of one very
> strange bug.  My custom shader overlays stop working entirely on rare
> occasion.  So far the conditions that all must be true for problems to
> occur:
> 1. The view model is not drawing (third person enabled or r_drawviewmodels
> 0 or r_drawothermodels 0).
> 2. The player is in a specific vis leaf of a particular map with quite a
> few translucent world brushes.
> 3. The camera is pointing in a particular direction, which is not
> consistent and seems to change every time the game is loaded.
>
> Using the Valve refract shader as an overlay works perfectly fine all the
> time, but mine do not for some reason.  I've tried copying all the flags in
> the shader DLL from refract to my shaders, and I've tried doing everything
> the view model rendering code does short of actually drawing the model with
> no success.  The overlays are being applied in CViewRender::RenderView()
> immediately after PerformScreenOverlay() is called.  Anyone have any ideas?
> :(
>
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