For the archives, it turns out the problem was that I had $ignorez 1 in the VMT I was using. :(
On Fri, Nov 27, 2009 at 2:12 PM, Skillet <[email protected]> wrote: > Thanks to Marek my shaders are working well with the exception of one very > strange bug. My custom shader overlays stop working entirely on rare > occasion. So far the conditions that all must be true for problems to > occur: > 1. The view model is not drawing (third person enabled or r_drawviewmodels > 0 or r_drawothermodels 0). > 2. The player is in a specific vis leaf of a particular map with quite a > few translucent world brushes. > 3. The camera is pointing in a particular direction, which is not > consistent and seems to change every time the game is loaded. > > Using the Valve refract shader as an overlay works perfectly fine all the > time, but mine do not for some reason. I've tried copying all the flags in > the shader DLL from refract to my shaders, and I've tried doing everything > the view model rendering code does short of actually drawing the model with > no success. The overlays are being applied in CViewRender::RenderView() > immediately after PerformScreenOverlay() is called. Anyone have any ideas? > :( > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

