Actually, we have also noticed this issue but also with duplicate shells
being ejected from the gun. I narrowed it down to being an animation event
issue. I think that animation events are being queued up TWICE per shot. I
haven't had the time to narrow it down further, but my suspicion is it has
to do with the addition of the use of the PlayerAnimState classes and
doubling up animation calls when that was implemented since we did not have
this problem prior to updating to the latest SDK code back in August.

Jon
GE: Source
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