A few players have been reporting crashes upon attempting to connect to a
server or create their own. Oddly, at least one reports having been able to
connect and play with no problems then suddenly getting this crash
constantly. From the dumps they all seem to be happening in the same place
but I'm stumped as to why. The errors are always "Access violation reading
location 0x000000ed" and the call stacks all look generally like so:
> engine.dll!0d7bd953()
[Frames below may be incorrect and/or missing, no symbols loaded for
engine.dll]
client.dll!CBoundedCvar_Interp::GetFloat() Line 113 + 0x19 bytes
C++
http://www.distraction-mod.com/skillet/crashdumps/plr1_hl2_3943_crash_2009_12_26T20_13_43C0.mdmp
http://www.distraction-mod.com/skillet/crashdumps/plr1_hl2_3943_crash_2009_12_26T21_5_41C0.mdmp
http://www.distraction-mod.com/skillet/crashdumps/plr1_hl2_3943_crash_2009_12_26T21_18_10C0.mdmp
http://www.distraction-mod.com/skillet/crashdumps/plr2_hl2_3943_crash_2009_12_28T15_34_37C0.mdmp
http://www.distraction-mod.com/skillet/crashdumps/plr2_hl2_3943_crash_2009_12_28T15_35_36C0.mdmp
This is an OB based mod. I tried messing with my cl_interp and related
convars to see if I could reproduce the crash but with no success. Perhaps
someone with engine access can help?
Thanks!
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