You want this: http://developer.valvesoftware.com/wiki/$poseparameter
________________________________ From: JumpCore Productions <[email protected]> To: [email protected] Sent: Thursday, 21 January, 2010 20:08:09 Subject: [hlcoders] Compiling Skeletal Animation for Choreography Hi all, Been lurking here for a bit. Not sure whether this query should go to the mappers or the coders, it's kind of on the very technical end of art. So I'll try here first, and see how we go. My question is on compiling custom characters for use creating choreography in FacePoser. I've gotten as far as successfully compiling vertex blend shapes (morph targets, flexes - as you prefer) into a custom character - that much is working well in FacePoser, and in our mod. I can see that characters like Alyx, or Barney, also have skeletal animation linked to certain flex sliders, for head tilt and body rotation, that sort of thing. I can't figure out the correct syntax to link a flex slider with an animation that is bone hierarchy based, as opposed to vertex animation based. "flex <name> frame <N>" "flexcontroller <name> range <0 1>" "%<name> = <name>" . . . within a flexfile declaration, will get me a basic vertex animation enabled slider. How do I attach a skeletal anim sequence instead? Have poked around the VDC, the googlesphere, the list archives. No luck so far. Have tried guessing, as this seems like it should be simple and must be staring me in the face. No luck there either. Can't figure out what FacePoser is looking for. Can anyone point me in the right direction? Kind of tough for our animators to do convincing character choreography in FacePoser without access to the head and neck bones. Also, we're working with the publicly released SDK so far - so, as far as I know, we don't have the source code for FacePoser available to us (which would surely be informative in this situation, if it were the case!). Thanks in advance, ->Cameron _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

