And how long have you been experimenting?

2010/2/21 Harry Jeffery <[email protected]>

> I agree, the best way to get good with the source engine is just to
> keep experiementing. No need to release anything, announce and
> ambitious project or join a mod team until you are adept at the source
> engine. Thats how I learnt. Just experimenting and trying new things
> every day.
>
> On 20 February 2010 19:52, Justin Krenz <[email protected]> wrote:
> > Set a small goal for yourself and stick to it.  I'd recommend creating
> > a new entity and familiarize yourself with how to basic entities.
> > Then make the entity an area that can be captured by players standing
> > in it, and then make multiple ones in a map and have the game end when
> > a team captures all of the areas, ie capture the flag.  That's how I
> > got started.
> >
> > On Sat, Feb 20, 2010 at 12:47 PM, kielor <[email protected]> wrote:
> >> Hi, I'm kinda newbie to game coding, but I have good experience in
> >> Pawn/C++/PHP coding...
> >> The problem is that I don't know where to start exploring Source SDK..
> >> The Valve Developer Community is very good site, but there's not so much
> >> info "in general", but mostly some specific tutorials..
> >>
> >> I'd like some help or advices on how to start?
> >> I'm planning to port a GoldSrc Counter-Strike modification to Source
> game, I
> >> know what I want to do and if it's necessary I can tell it.
> >> + Also I had some experience in HLSDK(movement only). There I was
> looking
> >> for some movement formulas.
> >>
> >> - Cheers, Alexandr.
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> >
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