And how long have you been experimenting? 2010/2/21 Harry Jeffery <[email protected]>
> I agree, the best way to get good with the source engine is just to > keep experiementing. No need to release anything, announce and > ambitious project or join a mod team until you are adept at the source > engine. Thats how I learnt. Just experimenting and trying new things > every day. > > On 20 February 2010 19:52, Justin Krenz <[email protected]> wrote: > > Set a small goal for yourself and stick to it. I'd recommend creating > > a new entity and familiarize yourself with how to basic entities. > > Then make the entity an area that can be captured by players standing > > in it, and then make multiple ones in a map and have the game end when > > a team captures all of the areas, ie capture the flag. That's how I > > got started. > > > > On Sat, Feb 20, 2010 at 12:47 PM, kielor <[email protected]> wrote: > >> Hi, I'm kinda newbie to game coding, but I have good experience in > >> Pawn/C++/PHP coding... > >> The problem is that I don't know where to start exploring Source SDK.. > >> The Valve Developer Community is very good site, but there's not so much > >> info "in general", but mostly some specific tutorials.. > >> > >> I'd like some help or advices on how to start? > >> I'm planning to port a GoldSrc Counter-Strike modification to Source > game, I > >> know what I want to do and if it's necessary I can tell it. > >> + Also I had some experience in HLSDK(movement only). There I was > looking > >> for some movement formulas. > >> > >> - Cheers, Alexandr. > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

