Does the 'template' jeep come with the new NPC passenger and so on that the
Ep2 jeep does? If not, is it worth porting my (relatively few) changes from
the template jeep to that? And once done that, how do I return to
prop_vehicle_jeep being the Ep2 jeep and not the sdk Buggy?


Thanks!

On Thu, Feb 25, 2010 at 12:11 AM, Tony "omega" Sergi <[email protected]>wrote:

> Yeah, that's what I had done. you are indeed correct.
> The _hl2buggy one is the original one, as in episode 2 the jeep was
> converted into the charger.
>
> Take a look at the 'template' sdk's 'jeep' as it's setup to work in
> multiplayer. It's been a while, and I don't remember everything I had to do
> to make it work again.
> -Tony
>
>
> On Thu, Feb 25, 2010 at 4:22 PM, Matt Hoffman
> <[email protected]>wrote:
>
> > I'm probably just being a retard but after sitting infront of code for
> the
> > last 6-8 hours, I can't figure out how to get the Episode 2 Jalopy
> > in-game... There's a prop_vehicle_jeep, and a prop_vehicle_hl2buggy, and
> I
> > believe that they took the HL2 jeep and made it into the _hl2buggy, and
> > replace the _jeep with the new Jalopy.
> >
> > However I can't figure out how to make the connection and get it in game.
> > Thank you to anyone who points me in the right direction, and for
> excusing
> > my noobishness. :)
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> -Tony
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to