It's all here: 
http://developer.valvesoftware.com/wiki/Accessing_other_entities#Finding_entities

On 23/03/2010 5:08, Iain Breen wrote:
> Trawled through the hlcoders archives, think I found the answer:
>
> http://www.mail-archive.com/[email protected]/msg23102.html
> points
> to gEntList - I'm testing that now, but please correct me if I'm on the
> wrong track.
>
> Thanks,
> Iain.
>
> ---------- Forwarded message ----------
> From: Iain Breen<[email protected]>
> Date: Tue, Mar 23, 2010 at 4:43 PM
> Subject: Retrieve List of entities in a level
> To: Discussion of Half-Life Programming<[email protected]>
>
>
> Is there a way to retrieve a list of all entities in a level? I've created a
> test level with a custom NPC and a custom Area trigger, so is there some
> structure that contains pointers to these objects?
>
>   Basically, I'm looking to retrieve a boolean from a function inArea(Entity,
> Area) in the Area class. I have the Area object detecting whether a relevant
> object is inside or not (for now either the player or the NPC) using
> inputs/outputs in Hammer, so I need the NPC's think function to be able to
> retrieve the status of inArea() for each area in the level. In the future,
> I'll need to retrieve status from a few more custom entities that I'll be
> adding, so I need to be able to parse all entities in the level (I'll
> probably bound this to a certain radius around the NPC).
>
> Thanks
> Iain
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