It's all here: http://developer.valvesoftware.com/wiki/Accessing_other_entities#Finding_entities
On 23/03/2010 5:08, Iain Breen wrote: > Trawled through the hlcoders archives, think I found the answer: > > http://www.mail-archive.com/[email protected]/msg23102.html > points > to gEntList - I'm testing that now, but please correct me if I'm on the > wrong track. > > Thanks, > Iain. > > ---------- Forwarded message ---------- > From: Iain Breen<[email protected]> > Date: Tue, Mar 23, 2010 at 4:43 PM > Subject: Retrieve List of entities in a level > To: Discussion of Half-Life Programming<[email protected]> > > > Is there a way to retrieve a list of all entities in a level? I've created a > test level with a custom NPC and a custom Area trigger, so is there some > structure that contains pointers to these objects? > > Basically, I'm looking to retrieve a boolean from a function inArea(Entity, > Area) in the Area class. I have the Area object detecting whether a relevant > object is inside or not (for now either the player or the NPC) using > inputs/outputs in Hammer, so I need the NPC's think function to be able to > retrieve the status of inArea() for each area in the level. In the future, > I'll need to retrieve status from a few more custom entities that I'll be > adding, so I need to be able to parse all entities in the level (I'll > probably bound this to a certain radius around the NPC). > > Thanks > Iain > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

