I'm trying to make a dialog system that requires the mouse cursor to be
visible. I tried calling IInput::MouseDeactivate, but it just turns out the
engine continuously reactivates it when the game is running. I've been
implementing the interface as a hud element and the plan is to add some UI
controls to it. I also need to be able to use a custom mouse cursor. Is there a
conventional way to do this, or should I just alter CInput::AccumulateMouse (or
something else)?
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