I'm trying to make a dialog system  that requires the mouse cursor to be 
visible. I tried calling IInput::MouseDeactivate, but it just turns out the 
engine continuously reactivates it when the game is running. I've been 
implementing the interface as a hud element and the plan is to add some UI 
controls to it. I also need to be able to use a custom mouse cursor. Is there a 
conventional way to do this, or should I just alter CInput::AccumulateMouse (or 
something else)?
                                          
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