I'm doing some research on virtual visual environments. I believe that the
PVS contains the estimated set of objects (geometry) that may be visible to
the player. I was wondering if there was an Actual Visible Set that contains
only the objects that the player really can see. If there isn't, would it be
difficult to create such a set? Hopefully, I wouldn't have to do any
ray-tracing or anything. Also, is there a short way of getting the number of
objects visible on the screen? I think I've seen this before in some area
portal tutorial where the guy had objects shown as wire meshes.

Thanks
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to