You may want to consider just writing a website instead and access it via
the Steam overlay.

The connect:// links should work in-game (they do for both L4D1 and 2 at
least) which is cool.

- Andrew

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
Sent: Friday, 7 May 2010 11:45 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client Side Plugin DLL callbacks

You might not intend to cheat, but when VAC sees a code hooking into the 
client it doesn't know that. You'd better write some code into this that 
blocks connections to secure servers.

On 07/05/2010 1:22, Synthos wrote:
> Hello,
>       To address your knee-jerk reaction I have NO intention of cheating.
>
>       What I'm investigating is whether I can make an in-game
> Pick-Up-Game(PUG)/scrim finder. The plugin would manage a tcp/ip
> connection to a completely different server to get a list of forming
> pugs. It would then interact with the client to allow them to see / join
> / ignore the pugs.
>
>       My question is this:
>           The serverplugin example uses IServerPluginCallbacks which is
> obviously not quite acceptable... Certain callbacks are not called
> etc... Is there another interface I can use that is the proper interface
> for a client side plug-in?
>
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>
>    

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