You may want to consider just writing a website instead and access it via the Steam overlay.
The connect:// links should work in-game (they do for both L4D1 and 2 at least) which is cool. - Andrew -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, 7 May 2010 11:45 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client Side Plugin DLL callbacks You might not intend to cheat, but when VAC sees a code hooking into the client it doesn't know that. You'd better write some code into this that blocks connections to secure servers. On 07/05/2010 1:22, Synthos wrote: > Hello, > To address your knee-jerk reaction I have NO intention of cheating. > > What I'm investigating is whether I can make an in-game > Pick-Up-Game(PUG)/scrim finder. The plugin would manage a tcp/ip > connection to a completely different server to get a list of forming > pugs. It would then interact with the client to allow them to see / join > / ignore the pugs. > > My question is this: > The serverplugin example uses IServerPluginCallbacks which is > obviously not quite acceptable... Certain callbacks are not called > etc... Is there another interface I can use that is the proper interface > for a client side plug-in? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders