> I'd base your mod on SDK Base Orange Box > (AppID 218) then mount Ep2 just below it with AdditionalContentId to be > on the safe side, even if it isn't.
I tried that, but it didn't change anything unfortunately. Tony: that's the post I was referring to in my mail. I already applied that fix in basegrenade_shared.h, but it didn't fix the problem for me. 2010/5/13 Tony "omega" Sergi <omegal...@gmail.com> > See this previous post: > > http://list.valvesoftware.com/mailman/private/hlcoders/2009-August/030199.html > > essentially I made a booboo, and the fix never got applied to the SDK. > -Tony > > > On Fri, May 14, 2010 at 1:51 AM, Tom Edwards <t_edwa...@btinternet.com > >wrote: > > > Is Ep2 on 2007 or 2009 now? I'd base your mod on SDK Base Orange Box > > (AppID 218) then mount Ep2 just below it with AdditionalContentId to be > > on the safe side, even if it isn't. > > > > On 13/05/2010 5:27, Klaus Müller wrote: > > > Hey list, > > > > > > I tried setting up a mini-mod for Ep2 today. Among other minor things, > > it's > > > basically just supposed to suppress HudHints, etc. to make the game > look > > > cleaner. Anyway, I need the mod to be able to play demos that were > > recently > > > recorded in Ep2 and that's where the problems occur. The mod is based > on > > the > > > SourceSDK 2007 version since I got a message that "support for creating > > > total conversion using the source 2009 engine is not available at this > > time" > > > when I tried to create the mod in SourceSDK. So I went with 2007, I > > mounted > > > the ep2 gcf and have all the necessary search paths defined in > > gameinfo.txt > > > as well. At first, I got a COM_CheckGameDirectory error saying that the > > demo > > > (recorded to ep2) was in the wrong directory (ep2_mini). So, I just > > renamed > > > the folder ep2_mini in sourcemods to ep2 and got rid of that error at > > least. > > > Now, when I try to load the demo in my mod via demoui, I get: > > > > > > unrecognized conditional test lowfill?$minfadesize in > > particle/smoke1/smoke1 > > > unrecognized conditional test lowfill?$maxfadesize in > > particle/smoke1/smoke1 > > > unrecognized conditional test lowfill?$blendframes in > > particle/smoke1/smoke1 > > > unrecognized conditional test !lowfill?$depthblend in > > particle/smoke1/smoke1 > > > unrecognized conditional test lowfill?$depthblend in > > particle/smoke1/smoke1 > > > unrecognized conditional test lowfill?$minfadesize in > > > particle/smoke1/smoke1_nearcull > > > unrecognized conditional test lowfill?$maxfadesize in > > > particle/smoke1/smoke1_nearcull > > > unrecognized conditional test lowfill?$blendframes in > > > particle/smoke1/smoke1_nearcull > > > unrecognized conditional test !lowfill?$depthblend in > > > particle/smoke1/smoke1_nearcull > > > unrecognized conditional test lowfill?$depthblend in > > > particle/smoke1/smoke1_nearcull > > > unrecognized conditional test lowfill?$minfadesize in > > particle/smoke1/smoke1 > > > unrecognized conditional test lowfill?$maxfadesize in > > particle/smoke1/smoke1 > > > unrecognized conditional test lowfill?$blendframes in > > particle/smoke1/smoke1 > > > unrecognized conditional test !lowfill?$depthblend in > > particle/smoke1/smoke1 > > > unrecognized conditional test lowfill?$depthblend in > > particle/smoke1/smoke1 > > > unrecognized conditional test lowfill?$minfadesize in > > > particle/smoke1/smoke1_nearcull > > > unrecognized conditional test lowfill?$maxfadesize in > > > particle/smoke1/smoke1_nearcull > > > unrecognized conditional test lowfill?$blendframes in > > > particle/smoke1/smoke1_nearcull > > > unrecognized conditional test !lowfill?$depthblend in > > > particle/smoke1/smoke1_nearcull > > > unrecognized conditional test lowfill?$depthblend in > > > particle/smoke1/smoke1_nearcull > > > env_cubemap used on world geometry without rebuilding map. . ignoring: > > > maps/ep2_outland_01/concrete/blendconcretedebris001a_wvt_patch > > > env_cubemap used on world geometry without rebuilding map. . ignoring: > > > overlays/bloodpool3 > > > Missing RecvProp for DT_BaseGrenade - DT_BaseFlex/baseclass > > > Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. > > > > > > I searched for the problem on the net and found a couple others having > > > similar problems, but their solutions didn't work for me. Those > included > > > changing the class definition of CBaseGrenade in > > shared/basegrenade_shared.h > > > to > > > > > > class CBaseGrenade : > > > #if defined( HL2_EPISODIC ) || defined ( HL2MP ) > //Tony; > > > HL2MP needs this too for tripmine grenades. > > > public CBaseCombatCharacter > > > #else > > > public CBaseAnimating > > > #endif > > > #if defined( GAME_DLL ) > > > , public CDefaultPlayerPickupVPhysics > > > #endif > > > { > > > DECLARE_CLASS( CBaseGrenade, CBaseAnimating ); > > > //.... > > > > > > as well as changing a return BaseClass::HandleInteraction( > > interactionType, > > > data, sourceEnt ); in CGrenadeFrag::HandleInteraction in > grenade_frag.cpp > > to > > > return HandleInteraction( interactionType, data, sourceEnt ); > > > > > > Do you guys have any other good ideas or am I trying to do something > that > > is > > > doomed to fail? > > > > > > Regards, > > > Klaus > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -Tony > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders