> I'd base your mod on SDK Base Orange Box
> (AppID 218) then mount Ep2 just below it with AdditionalContentId to be
> on the safe side, even if it isn't.

I tried that, but it didn't change anything unfortunately.

Tony: that's the post I was referring to in my mail. I already applied that
fix in basegrenade_shared.h, but it didn't fix the problem for me.




2010/5/13 Tony "omega" Sergi <omegal...@gmail.com>

> See this previous post:
>
> http://list.valvesoftware.com/mailman/private/hlcoders/2009-August/030199.html
>
> essentially I made a booboo, and the fix never got applied to the SDK.
> -Tony
>
>
> On Fri, May 14, 2010 at 1:51 AM, Tom Edwards <t_edwa...@btinternet.com
> >wrote:
>
> > Is Ep2 on 2007 or 2009 now? I'd base your mod on SDK Base Orange Box
> > (AppID 218) then mount Ep2 just below it with AdditionalContentId to be
> > on the safe side, even if it isn't.
> >
> > On 13/05/2010 5:27, Klaus Müller wrote:
> > > Hey list,
> > >
> > > I tried setting up a mini-mod for Ep2 today. Among other minor things,
> > it's
> > > basically just supposed to suppress HudHints, etc. to make the game
> look
> > > cleaner. Anyway, I need the mod to be able to play demos that were
> > recently
> > > recorded in Ep2 and that's where the problems occur. The mod is based
> on
> > the
> > > SourceSDK 2007 version since I got a message that "support for creating
> > > total conversion using the source 2009 engine is not available at this
> > time"
> > > when I tried to create the mod in SourceSDK. So I went with 2007, I
> > mounted
> > > the ep2 gcf and have all the necessary search paths defined in
> > gameinfo.txt
> > > as well. At first, I got a COM_CheckGameDirectory error saying that the
> > demo
> > > (recorded to ep2) was in the wrong directory (ep2_mini). So, I just
> > renamed
> > > the folder ep2_mini in sourcemods to ep2 and got rid of that error at
> > least.
> > > Now, when I try to load the demo in my mod via demoui, I get:
> > >
> > > unrecognized conditional test lowfill?$minfadesize in
> > particle/smoke1/smoke1
> > > unrecognized conditional test lowfill?$maxfadesize in
> > particle/smoke1/smoke1
> > > unrecognized conditional test lowfill?$blendframes in
> > particle/smoke1/smoke1
> > > unrecognized conditional test !lowfill?$depthblend in
> > particle/smoke1/smoke1
> > > unrecognized conditional test lowfill?$depthblend in
> > particle/smoke1/smoke1
> > > unrecognized conditional test lowfill?$minfadesize in
> > > particle/smoke1/smoke1_nearcull
> > > unrecognized conditional test lowfill?$maxfadesize in
> > > particle/smoke1/smoke1_nearcull
> > > unrecognized conditional test lowfill?$blendframes in
> > > particle/smoke1/smoke1_nearcull
> > > unrecognized conditional test !lowfill?$depthblend in
> > > particle/smoke1/smoke1_nearcull
> > > unrecognized conditional test lowfill?$depthblend in
> > > particle/smoke1/smoke1_nearcull
> > > unrecognized conditional test lowfill?$minfadesize in
> > particle/smoke1/smoke1
> > > unrecognized conditional test lowfill?$maxfadesize in
> > particle/smoke1/smoke1
> > > unrecognized conditional test lowfill?$blendframes in
> > particle/smoke1/smoke1
> > > unrecognized conditional test !lowfill?$depthblend in
> > particle/smoke1/smoke1
> > > unrecognized conditional test lowfill?$depthblend in
> > particle/smoke1/smoke1
> > > unrecognized conditional test lowfill?$minfadesize in
> > > particle/smoke1/smoke1_nearcull
> > > unrecognized conditional test lowfill?$maxfadesize in
> > > particle/smoke1/smoke1_nearcull
> > > unrecognized conditional test lowfill?$blendframes in
> > > particle/smoke1/smoke1_nearcull
> > > unrecognized conditional test !lowfill?$depthblend in
> > > particle/smoke1/smoke1_nearcull
> > > unrecognized conditional test lowfill?$depthblend in
> > > particle/smoke1/smoke1_nearcull
> > > env_cubemap used on world geometry without rebuilding map. . ignoring:
> > > maps/ep2_outland_01/concrete/blendconcretedebris001a_wvt_patch
> > > env_cubemap used on world geometry without rebuilding map. . ignoring:
> > > overlays/bloodpool3
> > > Missing RecvProp for DT_BaseGrenade - DT_BaseFlex/baseclass
> > > Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
> > >
> > > I searched for the problem on the net and found a couple others having
> > > similar problems, but their solutions didn't work for me. Those
> included
> > > changing the class definition of CBaseGrenade in
> > shared/basegrenade_shared.h
> > > to
> > >
> > > class CBaseGrenade :
> > >          #if defined( HL2_EPISODIC ) || defined ( HL2MP )
>  //Tony;
> > > HL2MP needs this too for tripmine grenades.
> > >                  public CBaseCombatCharacter
> > >          #else
> > >                  public CBaseAnimating
> > >          #endif
> > >          #if defined( GAME_DLL )
> > >                  , public CDefaultPlayerPickupVPhysics
> > >          #endif
> > > {
> > >          DECLARE_CLASS( CBaseGrenade, CBaseAnimating );
> > > //....
> > >
> > > as well as changing a return BaseClass::HandleInteraction(
> > interactionType,
> > > data, sourceEnt ); in CGrenadeFrag::HandleInteraction in
> grenade_frag.cpp
> > to
> > > return HandleInteraction( interactionType, data, sourceEnt );
> > >
> > > Do you guys have any other good ideas or am I trying to do something
> that
> > is
> > > doomed to fail?
> > >
> > > Regards,
> > > Klaus
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> -Tony
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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