The first issue is a deficiency of CBasePlayer, I believe. You'll need 
to call RemoveSolidFlags( FSOLID_NOT_SOLID ) in your player's spawn() func.

The second issue can be resolved with respawn_entities console command, 
which may well work around your first issue too.

On 14/05/2010 3:09, Klaus Müller wrote:
> Hey,
>
> I've got a problem again with a different project though. It's a single
> player mod based on Ep2 (Source engine 2k7). I want my player to respawn
> after he dies, and not reload the entire map. Therefore, I simply did a
> pEdict->Spawn() call in void respawn( CBaseEntity *pEdict, bool fCopyCorpse
> ) in hl2_client.cpp by default. That's also what happens in MP mode.
> However, once respawned (without suit, obviously), the collision types seem
> to be wrong. For instance, if I jump onto an object, say a wooden pallet or
> a wooden box, I slowly get pushed away from it which doesn't happen on
> initial spawn. Also, if I grab an object and jump a couple times while
> looking to the ground, I get stuck in the object (message: server got stuck
> in object bla.mdl). The weirdest thing, however, is that eventuall I'll
> "fall" through the object and completely out of the level. I tried calling
> an additional Activate() in respawn() but that didn't do anything.
>
> That's one question. The second one deals with items. Since I already picked
> up the items when I first spawned the map, they are gone once I respawn. I
> thought about making a copy of the item list when the player dies and just
> pass them to the respawn func and give them to the player after respawning.
> However, any other objects on the map will still be the same (e.g. boxes
> might be broken), and I need them to be where they were when the map spawned
> the first time (due to gameplay reasons). The reason I don't want to reload
> the map is that it takes too long and thus will ruin the playflow of the
> mod. Does anyone know how I could reset the map and its entities without
> using a engine->ServerCommand("reload\n") call?
>
> Kind regards,
> Klaus
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