Do you know by chance what the !picker traceline uses?

On Sat, May 15, 2010 at 8:44 PM, Tom Edwards <t_edwa...@btinternet.com> wrote:
> You can stop them from hitting the skybox by checking the surface you
> hit...look at the HL2 rocket for how to do that. It disappears if it
> hits the skybox.
>
> As for displacements, phys objects, etc. your choice of collision group
> is almost certainly to blame. I'd use whatever the !picker traceline uses.
>
> On 15/05/2010 11:10, James K wrote:
>> I'm trying to get rain splashes to show up when they collide with the
>> ground. In a way, I've succeed. I can get splashes. The problem is
>> they're almost everywhere but where I want them. They show up even on
>> the skybox, which I don't want. They won't show up on displacements,
>> glass, or physics props, however, which isn't good.
>> Here's the code for the tracer:
>> -----------
>>          if ( RandomInt( 0, 100 )<  r_RainSplashPercentage.GetInt() )
>>          {
>>             trace_t trace;
>>             UTIL_TraceLine(vOldPos, pParticle->m_Pos, MASK_ALL, NULL,
>> COLLISION_GROUP_NPC,&trace);
>>             if( trace.fraction<  1 )
>>             {
>>                DispatchParticleEffect( "spash", trace.endpos,
>> trace.m_pEnt->GetAbsAngles() , NULL );
>>             }
>>          }
>>       }
>> ----------
>> I've tried making a new mask and collision group, both of which didn't
>> help at all.
>>
>> Anyone better at this than I am?
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to