I'm working on writing some shaders for a machinima testbed I'm working on
at the moment, primarily trying to port over some depth of field shaders
I've seen over on the ATI site.

However, I'd love to be able to debug my shader while it is running, since
all I'm getting at the moment is a uniformly grey screen. I've tried using
the Pix utility in the DirectX sdk but it tells me that Direct3D analysis is
disabled in HL2.

Is there any way to see the values that the shader is using at runtime? At
the moment I'm trying to throw in random numbers for the focus variables
that I'm using but to no avail.
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