Hey, I've decided to move a good portition of my own code out of the CBaseCombatCharacter class in basecombatcharacter.cpp and into a new source file. I created a new class inherited from CBaseEntity because I need the class to think. However, calling a SetNextThink( gpGlobals->curtime ); doesn't show any effect; the Think function of the entity isn't called at all. The class declaration has the DECLARE_CLASS as well as DECLARE_DATADESC macro. I defined the think function via
BEGIN_DATADESC( CMyClass ) DEFINE_THINKFUNC( MyThink ) END_DATADESC() and also set the appropriate think function in my class constructor, i.e. SetThink( &CMyClass::MyThink ); This is basically the exact same as I previously did when the functions were still part of CBaseCombatCharacter and not a separate class. I create a static instance of the class when the player touches a certain trigger. When touching the second trigger, a member function of CMyClass is called which, at the very end, calls the SetNextThink(). I've read through the Think() article on VDC over and over again, looking out for something I might have missed, but I just can't find anything. I'm grateful for any insight. Cheers! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders