CryEngine 3 does this because it's game code is scripted, and their
maps aren't compiled in the same way that the Source Engine is for
instance. Therefore when the scripts or maps are changed on the
computer, it's copied to the consoles. To do this on the Source Engine
would require a major rewrite.
On 13 June 2010 11:23, cathal mc nally <mcnallycat...@yahoo.ie> wrote:
> And thats the end of that Chapter!!!
>
> Back to what Katrina Said about endifs and indefs for different systems 
> doesn't the Cry 3 engine have some kind of system So that when you compile 
> the code on the PC the code is simultaneously converted to Xbox and PS3 code. 
> Would something similar not just be handy for Mac and Linux. I know the 
> engine would need a major re haul as it is but just a thought. That way 
> porting would be a piece of (Portal)cake and the SDK would be a little less 
> Rtarded.
>
> Well i can still dream cant i?
>
> ;p
>
> Cathal
> Ireland
>
>
>
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-- 

Bucky

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