@Harry: Thanks. I've already tried tools created by other people (not
that one though, the one I tried was just called "Source Query Tool").
It worked, but I really want my application to stand on its own legs.
:>

@Harry: Looks right to me (?). The first packet would be the
A2S_SERVERQUERY_GETCHALLENGE. The second is the reply, where I've
taken the four last bytes and stuck them in the A2S_RULES request.
Then the resulting reply is all weird. I'm assuming it's because
something's wrong with the entire challenge bit. :d

I'll go ahead and try getting it from the rules request instead.

2010/6/14 Dexter <dex...@linux.com>:
> On a note, doesn't it look like you're sending "FF FF FF FF 57" when you're
> expected to send "FF FF FF FF 56"  in that first packet?
>
> On Mon, Jun 14, 2010 at 6:06 AM, Harry Jeffery <
> harry101jeff...@googlemail.com> wrote:
>
>> I am not sure what you are doing wrong but this library may be of
>> interest to you:
>> http://developer.valvesoftware.com/wiki/Steam_Condenser
>>
>> On 14 June 2010 12:37, C-F Strid <wor...@gmail.com> wrote:
>> > Heyo.
>> >
>> > This is perhaps not entirely related to the subjects of this list, but
>> > I'll give it a go.
>> >
>> > I'm trying to query a server for ConVars using a C# application (code
>> > snippet here: http://csharp.pastebin.com/PW8Hfajm).
>> >
>> > I've followed the instructions on this page
>> > http://developer.valvesoftware.com/wiki/Server_queries#A2S_RULES
>> >
>> > ... but instead of returning rules, I get another challenge number.
>> > The packets seem to be in perfect order:
>> > http://data.fuskbugg.se/skalman01/packets.jpg
>> >
>> > The server is fully functional and is listed on Game-Monitor and the
>> > like, so I'm obviously doing something wrong here. Any input would be
>> > appreciated.
>> >
>> > Cheers,
>> >
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>> >
>>
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