Excited to see Alien Swarm. Not only does it not look like source (And yet still be source), it looks like good fun. And it's free.
Is there reasoning behind it being free? (Other than allowing anyone to become a Source developer for free) On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds <alf...@valvesoftware.com>wrote: > Right, no Mac support yet, they got ahead of us :) > > > -----Original Message----- > > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards > > Sent: Friday, July 16, 2010 3:37 PM > > To: hlcoders > > Subject: [hlcoders] Alien Swarm > > > > If you hadn't heard already, the SDK is being updated on Monday with > > the complete source code to Alien Swarm, a brand new Source 2009 game > > by > > the team who made the original UT2004 mod (and who now work for Valve). > > It's going to be a sample project in the same vein as TFC. > > > > AS has a tile-based map editor, omnidirectional projected textures, > > real-time depth of field and Steamworks integration...but apparently no > > Mac support? > > > > http://store.steampowered.com/app/630 > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders