DoF shaders where shipped with L4D + L4D2, but they were not used (a
'frozen' shader was too). Just look in the shaders folder.

On Sat, Jul 17, 2010 at 1:13 PM, Matt Hoffman
<lord.matt.hoff...@gmail.com>wrote:

> That's fine by me, no need to shove old 2004 content down everyone's
> throats
> again and having it show up in every bloody thing you try to make.
>
> On Sat, Jul 17, 2010 at 1:34 AM, Tom Edwards <t_edwa...@btinternet.com
> >wrote:
>
> >  It's a brand new SDK. <
> >
> http://forums.steampowered.com/forums/showthread.php?p=16106943#post16106943
> > >
> >
> > Making the SDK separate clears the way for it being absolutely free to
> > *everyone*, without it granting access to existing 2006/2007 Source mods
> > (which mount HL2 content) too. I'm betting that the AS SDK won't have the
> > normal shared engine content we're used to from SDK Base, just like UDK
> only
> > has a subset of UT3's.
> >
> >
> > On 17/07/2010 1:18, Cory de La Torre wrote:
> >
> >> They said Codebase homie.
> >>
> >> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]<support....@gmail.com>
> >>  wrote:
> >>
> >>   Seperate SDK actually...
> >>>
> >>> .No
> >>>
> >>>
> >>> Cory de La Torre wrote:
> >>>
> >>>  Oh man, SDK update. Thank you Valve.
> >>>>
> >>>> On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears<b...@noesisinteractive.com
> >>>>
> >>>>> wrote:
> >>>>>
> >>>>
> >>>>  _______________________________________________
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> >>>
> >>>
> >>>
> >>
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> >
> >
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