Again, I refer back to what I said in the first place. Make a hud element that you can turn on and play a video on with surface() calls. make a bik handle, create a texture id for it, and paint that texture and tell it to play. it's really simple.
On Tue, Jul 20, 2010 at 5:18 AM, Harry Jeffery < [email protected]> wrote: > I've tried AVI materials already, I was unable to make them work in > the orangebox engine and others have been unsuccessful before me, see > the discussion page of the wiki article. > > On 19 July 2010 20:17, Adam "amckern" McKern <[email protected]> wrote: > > http://developer.valvesoftware.com/wiki/AVI_Materials > > > > -------- > > Owner Nigredo Studios http://www.nigredostudios.com > > > > --- On Tue, 20/7/10, Jonas 'Sortie' Termansen <[email protected]> wrote: > > > > From: Jonas 'Sortie' Termansen <[email protected]> > > Subject: Re: [hlcoders] Playing bik files mid level > > To: "Discussion of Half-Life Programming" < > [email protected]> > > Received: Tuesday, 20 July, 2010, 2:12 AM > > > > You should find the vgui code that the bik system is based upon. It > creates a panel with a special bik material. Though, bik support in the > source engine is horribly hacked together, and has lots of limitations. > > > > Sent from my endlessly awesome Nokia N900, take that damn iPhone owners > on this list! > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

