Again, I refer back to what I said in the first place.
Make a hud element that you can turn on and play a video on with surface()
calls.
make a bik handle, create a texture id for it, and paint that texture and
tell it to play.
it's really simple.


On Tue, Jul 20, 2010 at 5:18 AM, Harry Jeffery <
[email protected]> wrote:

> I've tried AVI materials already, I was unable to make them work in
> the orangebox engine and others have been unsuccessful before me, see
> the discussion page of the wiki article.
>
> On 19 July 2010 20:17, Adam "amckern" McKern <[email protected]> wrote:
> > http://developer.valvesoftware.com/wiki/AVI_Materials
> >
> > --------
> > Owner Nigredo Studios http://www.nigredostudios.com
> >
> > --- On Tue, 20/7/10, Jonas 'Sortie' Termansen <[email protected]> wrote:
> >
> > From: Jonas 'Sortie' Termansen <[email protected]>
> > Subject: Re: [hlcoders] Playing bik files mid level
> > To: "Discussion of Half-Life Programming" <
> [email protected]>
> > Received: Tuesday, 20 July, 2010, 2:12 AM
> >
> > You should find the vgui code that the bik system is based upon. It
> creates a panel with a special bik material. Though, bik support in the
> source engine is horribly hacked together, and has lots of limitations.
> >
> > Sent from my endlessly awesome Nokia N900, take that damn iPhone owners
> on this list!
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-- 
-Tony
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