Yeah, that works. Just add new items to tail, and then retrieve (and remove) from head. -Tony
On Wed, Jul 28, 2010 at 6:30 PM, Janek <[email protected]> wrote: > You can use a CUtlVector and use standard function like addtotail... > > J. > > 2010/7/28 Eddie Cameron <[email protected]> > > > Hi guys, > > > > I need to use a simple FIFO queue in my mod, but am stuck as to how this > is > > used in the SDK. I can only find a priority queue(from CUtl), which I > can't > > get to work properly. > > Is there any standard queue in the SDK? Or is there a way to make the > > priority queue act like a normal queue? > > My C++ is a bit rusty so I'm probably missing something obvious. > > > > Thanks for the help! > > Eddie > > grapefruitgames.com > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

