> Hey guys, I've been trying to get a simple console
> command working in the sdk, when i run it it says "unknown commad" in the
> console.
> I want to be able to run a specific function from the console and using
> godmode
> as an example this should be all I need:
> void MyFunction_f( void )
> {
> Msg("This is my function\n");
> }
> ConCommand my_function( "my_function", MyFunction_f, "Shows a message.",
> FCVAR_CHEAT );
>
> What am I missing?
> Thanks
> On , [email protected] wrote:
> > Send hlcoders mailing list submissions to
> > [email protected]
>
> - Ignored:
>
>
>
> > To subscribe or unsubscribe via the World Wide Web, visit
>
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> > or, via email, send a message with subject or body 'help' to
>
> > [email protected]
>
>
>
> > You can reach the person managing the list at
>
> > [email protected]
>
>
>
> > When replying, please edit your Subject line so it is more specific
>
> > than "Re: Contents of hlcoders digest..."
>
>
>
>
>
> > Today's Topics:
>
>
>
> > 1. Asynchronous threads (Tom Edwards)
>
> > 2. Re: Asynchronous threads (Olly)
>
> > 3. Re: Asynchronous threads (Saul Rennison)
>
> > 4. Weapon_sdkbase.h (Garrigan Stafford)
>
> > 5. Re: Asynchronous threads (Harry Pidcock)
>
> > 6. Re: Asynchronous threads (Tom Edwards)
>
> > 7. Re: Weapon_sdkbase.h (Adam "amckern" McKern)
>
>
>
>
>
> > ----------------------------------------------------------------------
>
>
>
> > Message: 1
>
> > Date: Mon, 06 Sep 2010 20:16:52 +0100
>
> > From: Tom Edwards [email protected]>
>
> > Subject: [hlcoders] Asynchronous threads
>
> > To: hlcoders [email protected]>
>
> > Message-ID: [email protected]>
>
> > Content-Type: text/plain; charset=UTF-8; format=flowed
>
>
>
> > Hi everyone. I'm trying to push a set of sizeable HTTP downloads off
>
> > to an asynch thread, but I can't work out how to do it: all of the
>
> > approaches I've tried have frozen the server while processing. Will any
>
> > of Source's built-in thread classes actually do what I want?
>
>
>
>
>
>
>
>
>
> > ------------------------------
>
>
>
> > Message: 2
>
> > Date: Mon, 6 Sep 2010 20:26:48 +0100
>
> > From: Olly [email protected]>
>
> > Subject: Re: [hlcoders] Asynchronous threads
>
> > To: Discussion of Half-Life Programming
>
> > [email protected]>
>
> > Message-ID:
>
> > [email protected]>
>
> > Content-Type: text/plain; charset=UTF-8
>
>
>
> > Take a look at //public/tier0/threadtools.h
>
>
>
> > unsigned MyThread( void *params )
>
> > {
>
> > // cast params back to MyThreadParams_t or whatever
>
> > // Do thread stuff here
>
> > }
>
>
>
> > // -----------
>
>
>
> > struct MyThreadParams_t
>
> > {
>
> > int iVar;
>
> > float flFloat;
>
> > }
>
>
>
>
>
> > MyThreadParams_t *some_params = new MyThreadParams_t;
>
> > some_params.iVar = 1;
>
> > some_params.flFloat = 0.3f;
>
> > CreateSimpleThread( MyThread, some_params );
>
>
>
>
>
> > VEEERY simple example, but the MyThread function will run in a seperate
>
> > thread (along with any subsequent calls from that function).
>
>
>
>
>
> > Olly
>
>
>
> > On 6 September 2010 20:16, Tom Edwards [email protected]> wrote:
>
>
>
> > > Hi everyone. I'm trying to push a set of sizeable HTTP downloads off to
> > an
>
> > > asynch thread, but I can't work out how to do it: all of the approaches
> > I've
>
> > > tried have frozen the server while processing. Will any of Source's
> > built-in
>
> > > thread classes actually do what I want?
>
> > >
>
> > >
>
> > > _______________________________________________
>
> > > To unsubscribe, edit your list preferences, or view the list archives,
>
> > > please visit:
>
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> > >
>
> > >
>
>
>
>
>
> > ------------------------------
>
>
>
> > Message: 3
>
> > Date: Mon, 6 Sep 2010 20:27:36 +0100
>
> > From: Saul Rennison [email protected]>
>
> > Subject: Re: [hlcoders] Asynchronous threads
>
> > To: Discussion of Half-Life Programming
>
> > [email protected]>
>
> > Message-ID:
>
> > [email protected]>
>
> > Content-Type: text/plain; charset=ISO-8859-1
>
>
>
> > Tried just sending them asynchronously? via WSASend or some other
>
> > non-blocking socket call?
>
>
>
> > Thanks,
>
> > - Saul.
>
>
>
>
>
> > On 6 September 2010 20:16, Tom Edwards [email protected]> wrote:
>
>
>
> > > Hi everyone. I'm trying to push a set of sizeable HTTP downloads off to
> > an
>
> > > asynch thread, but I can't work out how to do it: all of the approaches
> > I've
>
> > > tried have frozen the server while processing. Will any of Source's
> > built-in
>
> > > thread classes actually do what I want?
>
> > >
>
> > >
>
> > > _______________________________________________
>
> > > To unsubscribe, edit your list preferences, or view the list archives,
>
> > > please visit:
>
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> > >
>
> > >
>
>
>
>
>
> > ------------------------------
>
>
>
> > Message: 4
>
> > Date: Mon, 6 Sep 2010 20:20:01 -0500
>
> > From: Garrigan Stafford [email protected]>
>
> > Subject: [hlcoders] Weapon_sdkbase.h
>
> > To: [email protected]
>
> > Message-ID:
>
> > [email protected]>
>
> > Content-Type: text/plain; charset=ISO-8859-1
>
>
>
> > Every Time I try to compile my Multyplayer mod it says it cannot find
>
> > weapon_sdkbase.h
>
> > I cant find in the src folder.
>
> > I dont know what to do
>
> > Please Help
>
> > Thanks for your troubles
>
>
>
> > --
>
> > Garrigan Stafford
>
>
>
>
>
> > ------------------------------
>
>
>
> > Message: 5
>
> > Date: Tue, 7 Sep 2010 11:29:52 +1000
>
> > From: "Harry Pidcock" [email protected]>
>
> > Subject: Re: [hlcoders] Asynchronous threads
>
> > To: "Discussion of Half-Life Programming"
>
> > [email protected]>
>
> > Message-ID:
>
> > Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>
> > reply-type=original
>
>
>
> > Use cURL lib to do any HTTP/HTTPS etc.
>
>
>
> > --------------------------------------------------
>
> > From: "Tom Edwards" [email protected]>
>
> > Sent: Tuesday, September 07, 2010 5:16 AM
>
> > To: "hlcoders" [email protected]>
>
> > Subject: [hlcoders] Asynchronous threads
>
>
>
> > > Hi everyone. I'm trying to push a set of sizeable HTTP downloads off
>
> > > to an asynch thread, but I can't work out how to do it: all of the
>
> > > approaches I've tried have frozen the server while processing. Will any
>
> > > of Source's built-in thread classes actually do what I want?
>
> > >
>
> > >
>
> > > _______________________________________________
>
> > > To unsubscribe, edit your list preferences, or view the list archives,
>
> > > please visit:
>
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> > >
>
> > >
>
>
>
>
>
>
>
> > >
>
> > > No virus found in this incoming message.
>
> > > Checked by AVG - www.avg.com
>
> > > Version: 9.0.851 / Virus Database: 271.1.1/3118 - Release Date:
> 09/07/10
>
> > > 04:34:00
>
> > >
>
>
>
>
>
>
>
> > ------------------------------
>
>
>
> > Message: 6
>
> > Date: Tue, 07 Sep 2010 08:42:13 +0100
>
> > From: Tom Edwards [email protected]>
>
> > Subject: Re: [hlcoders] Asynchronous threads
>
> > To: Discussion of Half-Life Programming
>
> > [email protected]>
>
> > Message-ID: [email protected]>
>
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>
>
> > Thanks Olly, that's what I'm after and it's so much simpler than
>
> > CWorkerThread!
>
>
>
> > Harry, I am already using curl. It doesn't thread by itself.
>
>
>
> > On 06/09/2010 8:26, Olly wrote:
>
> > > Take a look at //public/tier0/threadtools.h
>
> > >
>
> > > unsigned MyThread( void *params )
>
> > > {
>
> > > // cast params back to MyThreadParams_t or whatever
>
> > > // Do thread stuff here
>
> > > }
>
> > >
>
> > > // -----------
>
> > >
>
> > > struct MyThreadParams_t
>
> > > {
>
> > > int iVar;
>
> > > float flFloat;
>
> > > }
>
> > >
>
> > >
>
> > > MyThreadParams_t *some_params = new MyThreadParams_t;
>
> > > some_params.iVar = 1;
>
> > > some_params.flFloat = 0.3f;
>
> > > CreateSimpleThread( MyThread, some_params );
>
> > >
>
> > >
>
> > > VEEERY simple example, but the MyThread function will run in a seperate
>
> > > thread (along with any subsequent calls from that function).
>
> > >
>
> > >
>
> > > Olly
>
> > >
>
> > > On 6 September 2010 20:16, Tom [email protected]> wrote:
>
> > >
>
> > >> Hi everyone. I'm trying to push a set of sizeable HTTP downloads off
> > to an
>
> > >> asynch thread, but I can't work out how to do it: all of the
> > approaches I've
>
> > >> tried have frozen the server while processing. Will any of Source's
> > built-in
>
> > >> thread classes actually do what I want?
>
> > >>
>
> > >>
>
> > >> _______________________________________________
>
> > >> To unsubscribe, edit your list preferences, or view the list archives,
>
> > >> please visit:
>
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> > >>
>
> > >>
>
> > > _______________________________________________
>
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
>
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> > >
>
> > >
>
>
>
>
>
>
>
>
>
> > ------------------------------
>
>
>
> > Message: 7
>
> > Date: Tue, 7 Sep 2010 00:48:33 -0700 (PDT)
>
> > From: "Adam \"amckern\" McKern" [email protected]>
>
> > Subject: Re: [hlcoders] Weapon_sdkbase.h
>
> > To: Discussion of Half-Life Programming
>
> > [email protected]>
>
> > Message-ID: [email protected]>
>
> > Content-Type: text/plain; charset=utf-8
>
>
>
> > I asked google, and this is what she said
>
>
>
> > http://pastebin.com/0zmCaGPF
>
>
>
> > --------
>
> > Owner Nigredo Studios http://www.nigredostudios.com
>
>
>
> > --- On Tue, 7/9/10, Garrigan Stafford [email protected]> wrote:
>
>
>
> > From: Garrigan Stafford [email protected]>
>
> > Subject: [hlcoders] Weapon_sdkbase.h
>
> > To: [email protected]
>
> > Received: Tuesday, 7 September, 2010, 11:20 AM
>
>
>
> > Every Time I try to compile my Multyplayer mod it says it cannot find
>
> > weapon_sdkbase.h
>
> > I cant find in the src folder.
>
> > I dont know what to do
>
> > Please Help
>
> > Thanks for your troubles
>
>
>
> > --
>
> > Garrigan Stafford
>
> > _______________________________________________
>
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
>
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>
>
>
>
>
>
>
>
>
> > ------------------------------
>
>
>
> > _______________________________________________
>
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
>
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>
>
>
> > End of hlcoders Digest, Vol 31, Issue 8
>
> > ***************************************
>
>
> - Done.
>
>
>
> ---------- Forwarded message ----------
> From: [email protected]
> To: [email protected]
> Date: Wed, 08 Sep 2010 14:28:36 +0000
> Subject: Simple console command
> Hey, I tried to implement my own console command so that I can
> run a specific function from the console. I am trying just to get a basic
> output string
> to the console but it keeps saying "unknown command".
>
> Obviously I am missing a declaration somewhere but I've tried putting the
> following
> in client.dll using godmode as an example
>
> [code]
> void MyFunction_f( void )
> {
> Msg("This is my function\n");
> }
> ConCommand my_function( "my_function", MyFunction_f, "Shows a message.",
> FCVAR_CHEAT );
> [/code]
>
> What am I missing?
> Thanks
>
> On , [email protected] wrote:
> > Send hlcoders mailing list submissions to
> >
> > [email protected]
> >
> >
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> >
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > or, via email, send a message with subject or body 'help' to
> >
> > [email protected]
> >
> >
> >
> > You can reach the person managing the list at
> >
> > [email protected]
> >
> >
> >
> > When replying, please edit your Subject line so it is more specific
> >
> > than "Re: Contents of hlcoders digest..."
> >
> >
> >
> >
> >
> > Today's Topics:
> >
> >
> >
> > 1. Asynchronous threads (Tom Edwards)
> >
> > 2. Re: Asynchronous threads (Olly)
> >
> > 3. Re: Asynchronous threads (Saul Rennison)
> >
> > 4. Weapon_sdkbase.h (Garrigan Stafford)
> >
> > 5. Re: Asynchronous threads (Harry Pidcock)
> >
> > 6. Re: Asynchronous threads (Tom Edwards)
> >
> > 7. Re: Weapon_sdkbase.h (Adam "amckern" McKern)
> >
> >
> >
> >
> >
> > ----------------------------------------------------------------------
> >
> >
> >
> > Message: 1
> >
> > Date: Mon, 06 Sep 2010 20:16:52 +0100
> >
> > From: Tom Edwards [email protected]>
> >
> > Subject: [hlcoders] Asynchronous threads
> >
> > To: hlcoders [email protected]>
> >
> > Message-ID: [email protected]>
> >
> > Content-Type: text/plain; charset=UTF-8; format=flowed
> >
> >
> >
> > Hi everyone. I'm trying to push a set of sizeable HTTP downloads off
> >
> > to an asynch thread, but I can't work out how to do it: all of the
> >
> > approaches I've tried have frozen the server while processing. Will any
> >
> > of Source's built-in thread classes actually do what I want?
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > ------------------------------
> >
> >
> >
> > Message: 2
> >
> > Date: Mon, 6 Sep 2010 20:26:48 +0100
> >
> > From: Olly [email protected]>
> >
> > Subject: Re: [hlcoders] Asynchronous threads
> >
> > To: Discussion of Half-Life Programming
> >
> > [email protected]>
> >
> > Message-ID:
> >
> > [email protected]>
> >
> > Content-Type: text/plain; charset=UTF-8
> >
> >
> >
> > Take a look at //public/tier0/threadtools.h
> >
> >
> >
> > unsigned MyThread( void *params )
> >
> > {
> >
> > // cast params back to MyThreadParams_t or whatever
> >
> > // Do thread stuff here
> >
> > }
> >
> >
> >
> > // -----------
> >
> >
> >
> > struct MyThreadParams_t
> >
> > {
> >
> > int iVar;
> >
> > float flFloat;
> >
> > }
> >
> >
> >
> >
> >
> > MyThreadParams_t *some_params = new MyThreadParams_t;
> >
> > some_params.iVar = 1;
> >
> > some_params.flFloat = 0.3f;
> >
> > CreateSimpleThread( MyThread, some_params );
> >
> >
> >
> >
> >
> > VEEERY simple example, but the MyThread function will run in a seperate
> >
> > thread (along with any subsequent calls from that function).
> >
> >
> >
> >
> >
> > Olly
> >
> >
> >
> > On 6 September 2010 20:16, Tom Edwards [email protected]> wrote:
> >
> >
> >
> > > Hi everyone. I'm trying to push a set of sizeable HTTP downloads off to
> > > an
> >
> > > asynch thread, but I can't work out how to do it: all of the approaches
> > > I've
> >
> > > tried have frozen the server while processing. Will any of Source's
> > > built-in
> >
> > > thread classes actually do what I want?
> >
> > >
> >
> > >
> >
> > > _______________________________________________
> >
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
> >
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > >
> >
> > >
> >
> >
> >
> >
> >
> > ------------------------------
> >
> >
> >
> > Message: 3
> >
> > Date: Mon, 6 Sep 2010 20:27:36 +0100
> >
> > From: Saul Rennison [email protected]>
> >
> > Subject: Re: [hlcoders] Asynchronous threads
> >
> > To: Discussion of Half-Life Programming
> >
> > [email protected]>
> >
> > Message-ID:
> >
> > [email protected]>
> >
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> >
> >
> > Tried just sending them asynchronously? via WSASend or some other
> >
> > non-blocking socket call?
> >
> >
> >
> > Thanks,
> >
> > - Saul.
> >
> >
> >
> >
> >
> > On 6 September 2010 20:16, Tom Edwards [email protected]> wrote:
> >
> >
> >
> > > Hi everyone. I'm trying to push a set of sizeable HTTP downloads off to
> > > an
> >
> > > asynch thread, but I can't work out how to do it: all of the approaches
> > > I've
> >
> > > tried have frozen the server while processing. Will any of Source's
> > > built-in
> >
> > > thread classes actually do what I want?
> >
> > >
> >
> > >
> >
> > > _______________________________________________
> >
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
> >
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > >
> >
> > >
> >
> >
> >
> >
> >
> > ------------------------------
> >
> >
> >
> > Message: 4
> >
> > Date: Mon, 6 Sep 2010 20:20:01 -0500
> >
> > From: Garrigan Stafford [email protected]>
> >
> > Subject: [hlcoders] Weapon_sdkbase.h
> >
> > To: [email protected]
> >
> > Message-ID:
> >
> > [email protected]>
> >
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> >
> >
> > Every Time I try to compile my Multyplayer mod it says it cannot find
> >
> > weapon_sdkbase.h
> >
> > I cant find in the src folder.
> >
> > I dont know what to do
> >
> > Please Help
> >
> > Thanks for your troubles
> >
> >
> >
> > --
> >
> > Garrigan Stafford
> >
> >
> >
> >
> >
> > ------------------------------
> >
> >
> >
> > Message: 5
> >
> > Date: Tue, 7 Sep 2010 11:29:52 +1000
> >
> > From: "Harry Pidcock" [email protected]>
> >
> > Subject: Re: [hlcoders] Asynchronous threads
> >
> > To: "Discussion of Half-Life Programming"
> >
> > [email protected]>
> >
> > Message-ID:
> >
> > Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> >
> > reply-type=original
> >
> >
> >
> > Use cURL lib to do any HTTP/HTTPS etc.
> >
> >
> >
> > --------------------------------------------------
> >
> > From: "Tom Edwards" [email protected]>
> >
> > Sent: Tuesday, September 07, 2010 5:16 AM
> >
> > To: "hlcoders" [email protected]>
> >
> > Subject: [hlcoders] Asynchronous threads
> >
> >
> >
> > > Hi everyone. I'm trying to push a set of sizeable HTTP downloads off
> >
> > > to an asynch thread, but I can't work out how to do it: all of the
> >
> > > approaches I've tried have frozen the server while processing. Will any
> >
> > > of Source's built-in thread classes actually do what I want?
> >
> > >
> >
> > >
> >
> > > _______________________________________________
> >
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
> >
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > >
> >
> > >
> >
> >
> >
> >
> >
> >
> >
> > >
> >
> > > No virus found in this incoming message.
> >
> > > Checked by AVG - www.avg.com
> >
> > > Version: 9.0.851 / Virus Database: 271.1.1/3118 - Release Date: 09/07/10
> >
> > > 04:34:00
> >
> > >
> >
> >
> >
> >
> >
> >
> >
> > ------------------------------
> >
> >
> >
> > Message: 6
> >
> > Date: Tue, 07 Sep 2010 08:42:13 +0100
> >
> > From: Tom Edwards [email protected]>
> >
> > Subject: Re: [hlcoders] Asynchronous threads
> >
> > To: Discussion of Half-Life Programming
> >
> > [email protected]>
> >
> > Message-ID: [email protected]>
> >
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> >
> >
> > Thanks Olly, that's what I'm after and it's so much simpler than
> >
> > CWorkerThread!
> >
> >
> >
> > Harry, I am already using curl. It doesn't thread by itself.
> >
> >
> >
> > On 06/09/2010 8:26, Olly wrote:
> >
> > > Take a look at //public/tier0/threadtools.h
> >
> > >
> >
> > > unsigned MyThread( void *params )
> >
> > > {
> >
> > > // cast params back to MyThreadParams_t or whatever
> >
> > > // Do thread stuff here
> >
> > > }
> >
> > >
> >
> > > // -----------
> >
> > >
> >
> > > struct MyThreadParams_t
> >
> > > {
> >
> > > int iVar;
> >
> > > float flFloat;
> >
> > > }
> >
> > >
> >
> > >
> >
> > > MyThreadParams_t *some_params = new MyThreadParams_t;
> >
> > > some_params.iVar = 1;
> >
> > > some_params.flFloat = 0.3f;
> >
> > > CreateSimpleThread( MyThread, some_params );
> >
> > >
> >
> > >
> >
> > > VEEERY simple example, but the MyThread function will run in a seperate
> >
> > > thread (along with any subsequent calls from that function).
> >
> > >
> >
> > >
> >
> > > Olly
> >
> > >
> >
> > > On 6 September 2010 20:16, Tom [email protected]> wrote:
> >
> > >
> >
> > >> Hi everyone. I'm trying to push a set of sizeable HTTP downloads off
> > >> to an
> >
> > >> asynch thread, but I can't work out how to do it: all of the approaches
> > >> I've
> >
> > >> tried have frozen the server while processing. Will any of Source's
> > >> built-in
> >
> > >> thread classes actually do what I want?
> >
> > >>
> >
> > >>
> >
> > >> _______________________________________________
> >
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> >
> > >> please visit:
> >
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > >>
> >
> > >>
> >
> > > _______________________________________________
> >
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> >
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > >
> >
> > >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > ------------------------------
> >
> >
> >
> > Message: 7
> >
> > Date: Tue, 7 Sep 2010 00:48:33 -0700 (PDT)
> >
> > From: "Adam \"amckern\" McKern" [email protected]>
> >
> > Subject: Re: [hlcoders] Weapon_sdkbase.h
> >
> > To: Discussion of Half-Life Programming
> >
> > [email protected]>
> >
> > Message-ID: [email protected]>
> >
> > Content-Type: text/plain; charset=utf-8
> >
> >
> >
> > I asked google, and this is what she said
> >
> >
> >
> > http://pastebin.com/0zmCaGPF
> >
> >
> >
> > --------
> >
> > Owner Nigredo Studios http://www.nigredostudios.com
> >
> >
> >
> > --- On Tue, 7/9/10, Garrigan Stafford [email protected]> wrote:
> >
> >
> >
> > From: Garrigan Stafford [email protected]>
> >
> > Subject: [hlcoders] Weapon_sdkbase.h
> >
> > To: [email protected]
> >
> > Received: Tuesday, 7 September, 2010, 11:20 AM
> >
> >
> >
> > Every Time I try to compile my Multyplayer mod it says it cannot find
> >
> > weapon_sdkbase.h
> >
> > I cant find in the src folder.
> >
> > I dont know what to do
> >
> > Please Help
> >
> > Thanks for your troubles
> >
> >
> >
> > --
> >
> > Garrigan Stafford
> >
> > _______________________________________________
> >
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > ------------------------------
> >
> >
> >
> > _______________________________________________
> >
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >
> >
> >
> >
> > End of hlcoders Digest, Vol 31, Issue 8
> >
> > ***************************************
> >
_______________________________________________
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