Oh did he leave? I didn't hear that so I'm not sure.

On Fri, Oct 29, 2010 at 2:53 PM, Jarno Veuger <h...@mr-green.nl> wrote:

> Tony S. doesn't work for Valve anymore. He stills helps others where he can
> though (as far as I can tell).
>
> - Ywa
>
> Op 29-Oct-10 21:17, ~CzF|JS*~ J*Rod schreef:
>
>  Same here, as I once tried implementing the 2007 scratch SDK into the
>> Alien
>> Swarm code, and ended up going back to 2007 to keep working on
>> programming.
>>
>> As for Mike, he's probably busy with talking on forums with people who
>> need
>> help with certain things. And what about Tony Sergi, the guy who created
>> the
>> scratch SDK in the first place? I understand he has much more community
>> involvement and would probably have use to make an Alien Swarm scratch
>> mod.
>>
>>
>> On Fri, Oct 29, 2010 at 2:05 PM, Harry Jeffery<
>> harry101jeff...@googlemail.com>  wrote:
>>
>>  A scratch sdk option for the Alien Swarm code would be nice. I looked
>>> through the code with an intent to mod it but the alienswarm specific
>>> stuff got in the way so much. I just gave up on it as there was no
>>> easy way to remove the alienswarm stuff without going through
>>> thousands of inter-dependencies.
>>>
>>> On 29 October 2010 19:52, Dan L<djl4...@gmail.com>  wrote:
>>>
>>>> The thing i am most upset about is there is still no create a mod option
>>>>
>>> for
>>>
>>>> source 2009 based games.  I wish valve would include full hl2:dm code
>>>> and
>>>> update it as it patches like alien swarm.  Can we at least get an ETA
>>>> for
>>>> 2009 sdk?
>>>>
>>>> On Fri, Oct 29, 2010 at 4:41 AM, Jed<j...@wunderboy.org>  wrote:
>>>>
>>>>  I like Valve but yeah, I've been vocal about my growing dislike of the
>>>>> SDK for a while. Heck some numpty quotes me on the wiki page... :(
>>>>>
>>>>> As a third-party SDK tool developer I've been smacking my head into
>>>>> the desk with all the different versions for a while and it's a
>>>>> nightmare keeping up with it. I'm getting to the point where I might
>>>>> just stop because it feels like a colossal waste of my free time that
>>>>> I could be using for something more rewarding.
>>>>>
>>>>> As for the mod I'm working on - if I'd know using the Source SDK would
>>>>> of been this much of a pain I'd of chosen something else from the
>>>>> beginning. I reckon trying to keep up with SDK changes has put at
>>>>> least 2 years onto our development time. So much for the "release soon
>>>>> and release often" advice Valve pushed.
>>>>>
>>>>> - Jed
>>>>>
>>>>>
>>>>> On 28 October 2010 21:14, Tobias Kammersgaard
>>>>> <tobias.kammersga...@gmail.com>  wrote:
>>>>>
>>>>>> Mike Durand introduced himself as a new employee at Valve, that's
>>>>>>
>>>>> hired
>>>
>>>> to
>>>>>
>>>>>> focus on the Source SDK, and updating it.
>>>>>> I quote "My full time job is to make sure that you have everything
>>>>>>
>>>>> they
>>>
>>>> need
>>>>>
>>>>>> to build your games."
>>>>>>
>>>>>> Date: Tue, 25 Jul 2006 19:13:13 -0700
>>>>>> From: "Mike Durand"<mdur...@valvesoftware.com>
>>>>>> To:<hlcoders@list.valvesoftware.com>
>>>>>> Subject: [hlcoders] Upcoming SDK Release
>>>>>> Reply-To: hlcoders@list.valvesoftware.com
>>>>>>
>>>>>> Given the recent traffic on the list, it seems like a good time to
>>>>>> introduce myself to everyone here, and talk about what I do at Valve.
>>>>>>
>>>>>> I started work here in June and have been given the task of working
>>>>>> directly with the MOD community. This means that my primary
>>>>>> responsibilities are to package and release the SDK, make it easier to
>>>>>> use, and work with MOD makers on problems that they can't solve with
>>>>>>
>>>>> the
>>>
>>>> help of other members of the community.
>>>>>>
>>>>>> My full time job is to make sure that you have everything they need to
>>>>>> build your games. I'll be hanging out on this list, as well as the
>>>>>>
>>>>> VDC,
>>>
>>>> but you can also feel free to contact me directly with any questions
>>>>>>
>>>>> you
>>>
>>>> have at mdur...@valvesoftware.com.
>>>>>>
>>>>>> So now that the introduction is out of the way here's the part that
>>>>>>
>>>>> you
>>>
>>>> really care about: an SDK update is coming out very soon. Right now we
>>>>>> are testing it in-house and getting ready for its beta release. It
>>>>>>
>>>>> will
>>>
>>>> be available later this week unless we encounter serious problems
>>>>>>
>>>>> during
>>>
>>>> testing. I'll let people know either way, whether it is going to be
>>>>>>
>>>>> this
>>>
>>>> week or next. Once I get all of the details together, I'll send the
>>>>>>
>>>>> info
>>>
>>>> on what is coming in this SDK release to this list.
>>>>>>
>>>>>> -Mike
>>>>>>
>>>>>>
>>>>>> That's four years ago. It pretty much went down hill since the Orange
>>>>>>
>>>>> Box
>>>
>>>> code was released. I remember in 2003 when Gabe Newell promoted Steam
>>>>>>
>>>>> in
>>>
>>>> several different interviews, saying how Steam would make publishing
>>>>>>
>>>>> updates
>>>>>
>>>>>> to the end user way easier for them, yes its easier for them, but over
>>>>>>
>>>>> the
>>>>>
>>>>>> years its just getting harder and harder for us working with the
>>>>>>
>>>>> Source
>>>
>>>> SDK.
>>>>>
>>>>>> I see a lot of people ditching the Source Engine over the UDK, and I'm
>>>>>> starting to see why. I'm a big fan of Valve games, and I've defended
>>>>>>
>>>>> the
>>>
>>>> Source SDK and the Source engine many times.
>>>>>>
>>>>>> I didn't really recognize too much in the articles that's popped up
>>>>>>
>>>>> lately,
>>>>>
>>>>>> such as these, and honestly I was a little offended.
>>>>>>
>>>>>> http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/
>>>>>>
>>>>>>
>>> http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/
>>>
>>>> Yeah we're getting the SDK for free, and the tools are great to work
>>>>>>
>>>>> with.
>>>>>
>>>>>> Except for one little thing. Most of them don't work properly. I love
>>>>>>
>>>>> how
>>>
>>>> they're still using command line apps, so e.g. I can call my compile
>>>>>>
>>>>> scripts
>>>>>
>>>>>> directly from context menus.
>>>>>>
>>>>>> What I really miss is not having to spend 10 minutes on making the SDK
>>>>>>
>>>>> or
>>>
>>>> tools run before I can actually test whatever I've changed or made.
>>>>>>
>>>>>> I'm setting the bar low, and not expecting any response from anyone at
>>>>>> Valve, that way I won't be more disappointed.
>>>>>>
>>>>>> I guess I just needed to get it off my chest.
>>>>>>
>>>>>>
>>>>>> I hope to hear from other people on this list, that feels the same
>>>>>>
>>>>> way,
>>>
>>>> or
>>>>>
>>>>>> want to share their opinion on this matter. For those that find it
>>>>>>
>>>>> annoying
>>>>>
>>>>>> to receive these kind of messages, feel free to mute the conversation.
>>>>>>
>>>>>> - ScarT
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>>
>>>>> please visit:
>>>>>
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>  _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>  _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>
>>> please visit:
>>>
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>  _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>
> _______________________________________________
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> please visit:
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>
>


-- 
>From ~CzF|JS*~ J*Rod
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