Oh did he leave? I didn't hear that so I'm not sure. On Fri, Oct 29, 2010 at 2:53 PM, Jarno Veuger <h...@mr-green.nl> wrote:
> Tony S. doesn't work for Valve anymore. He stills helps others where he can > though (as far as I can tell). > > - Ywa > > Op 29-Oct-10 21:17, ~CzF|JS*~ J*Rod schreef: > > Same here, as I once tried implementing the 2007 scratch SDK into the >> Alien >> Swarm code, and ended up going back to 2007 to keep working on >> programming. >> >> As for Mike, he's probably busy with talking on forums with people who >> need >> help with certain things. And what about Tony Sergi, the guy who created >> the >> scratch SDK in the first place? I understand he has much more community >> involvement and would probably have use to make an Alien Swarm scratch >> mod. >> >> >> On Fri, Oct 29, 2010 at 2:05 PM, Harry Jeffery< >> harry101jeff...@googlemail.com> wrote: >> >> A scratch sdk option for the Alien Swarm code would be nice. I looked >>> through the code with an intent to mod it but the alienswarm specific >>> stuff got in the way so much. I just gave up on it as there was no >>> easy way to remove the alienswarm stuff without going through >>> thousands of inter-dependencies. >>> >>> On 29 October 2010 19:52, Dan L<djl4...@gmail.com> wrote: >>> >>>> The thing i am most upset about is there is still no create a mod option >>>> >>> for >>> >>>> source 2009 based games. I wish valve would include full hl2:dm code >>>> and >>>> update it as it patches like alien swarm. Can we at least get an ETA >>>> for >>>> 2009 sdk? >>>> >>>> On Fri, Oct 29, 2010 at 4:41 AM, Jed<j...@wunderboy.org> wrote: >>>> >>>> I like Valve but yeah, I've been vocal about my growing dislike of the >>>>> SDK for a while. Heck some numpty quotes me on the wiki page... :( >>>>> >>>>> As a third-party SDK tool developer I've been smacking my head into >>>>> the desk with all the different versions for a while and it's a >>>>> nightmare keeping up with it. I'm getting to the point where I might >>>>> just stop because it feels like a colossal waste of my free time that >>>>> I could be using for something more rewarding. >>>>> >>>>> As for the mod I'm working on - if I'd know using the Source SDK would >>>>> of been this much of a pain I'd of chosen something else from the >>>>> beginning. I reckon trying to keep up with SDK changes has put at >>>>> least 2 years onto our development time. So much for the "release soon >>>>> and release often" advice Valve pushed. >>>>> >>>>> - Jed >>>>> >>>>> >>>>> On 28 October 2010 21:14, Tobias Kammersgaard >>>>> <tobias.kammersga...@gmail.com> wrote: >>>>> >>>>>> Mike Durand introduced himself as a new employee at Valve, that's >>>>>> >>>>> hired >>> >>>> to >>>>> >>>>>> focus on the Source SDK, and updating it. >>>>>> I quote "My full time job is to make sure that you have everything >>>>>> >>>>> they >>> >>>> need >>>>> >>>>>> to build your games." >>>>>> >>>>>> Date: Tue, 25 Jul 2006 19:13:13 -0700 >>>>>> From: "Mike Durand"<mdur...@valvesoftware.com> >>>>>> To:<hlcoders@list.valvesoftware.com> >>>>>> Subject: [hlcoders] Upcoming SDK Release >>>>>> Reply-To: hlcoders@list.valvesoftware.com >>>>>> >>>>>> Given the recent traffic on the list, it seems like a good time to >>>>>> introduce myself to everyone here, and talk about what I do at Valve. >>>>>> >>>>>> I started work here in June and have been given the task of working >>>>>> directly with the MOD community. This means that my primary >>>>>> responsibilities are to package and release the SDK, make it easier to >>>>>> use, and work with MOD makers on problems that they can't solve with >>>>>> >>>>> the >>> >>>> help of other members of the community. >>>>>> >>>>>> My full time job is to make sure that you have everything they need to >>>>>> build your games. I'll be hanging out on this list, as well as the >>>>>> >>>>> VDC, >>> >>>> but you can also feel free to contact me directly with any questions >>>>>> >>>>> you >>> >>>> have at mdur...@valvesoftware.com. >>>>>> >>>>>> So now that the introduction is out of the way here's the part that >>>>>> >>>>> you >>> >>>> really care about: an SDK update is coming out very soon. Right now we >>>>>> are testing it in-house and getting ready for its beta release. It >>>>>> >>>>> will >>> >>>> be available later this week unless we encounter serious problems >>>>>> >>>>> during >>> >>>> testing. I'll let people know either way, whether it is going to be >>>>>> >>>>> this >>> >>>> week or next. Once I get all of the details together, I'll send the >>>>>> >>>>> info >>> >>>> on what is coming in this SDK release to this list. >>>>>> >>>>>> -Mike >>>>>> >>>>>> >>>>>> That's four years ago. It pretty much went down hill since the Orange >>>>>> >>>>> Box >>> >>>> code was released. I remember in 2003 when Gabe Newell promoted Steam >>>>>> >>>>> in >>> >>>> several different interviews, saying how Steam would make publishing >>>>>> >>>>> updates >>>>> >>>>>> to the end user way easier for them, yes its easier for them, but over >>>>>> >>>>> the >>>>> >>>>>> years its just getting harder and harder for us working with the >>>>>> >>>>> Source >>> >>>> SDK. >>>>> >>>>>> I see a lot of people ditching the Source Engine over the UDK, and I'm >>>>>> starting to see why. I'm a big fan of Valve games, and I've defended >>>>>> >>>>> the >>> >>>> Source SDK and the Source engine many times. >>>>>> >>>>>> I didn't really recognize too much in the articles that's popped up >>>>>> >>>>> lately, >>>>> >>>>>> such as these, and honestly I was a little offended. >>>>>> >>>>>> http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/ >>>>>> >>>>>> >>> http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/ >>> >>>> Yeah we're getting the SDK for free, and the tools are great to work >>>>>> >>>>> with. >>>>> >>>>>> Except for one little thing. Most of them don't work properly. I love >>>>>> >>>>> how >>> >>>> they're still using command line apps, so e.g. I can call my compile >>>>>> >>>>> scripts >>>>> >>>>>> directly from context menus. >>>>>> >>>>>> What I really miss is not having to spend 10 minutes on making the SDK >>>>>> >>>>> or >>> >>>> tools run before I can actually test whatever I've changed or made. >>>>>> >>>>>> I'm setting the bar low, and not expecting any response from anyone at >>>>>> Valve, that way I won't be more disappointed. >>>>>> >>>>>> I guess I just needed to get it off my chest. >>>>>> >>>>>> >>>>>> I hope to hear from other people on this list, that feels the same >>>>>> >>>>> way, >>> >>>> or >>>>> >>>>>> want to share their opinion on this matter. For those that find it >>>>>> >>>>> annoying >>>>> >>>>>> to receive these kind of messages, feel free to mute the conversation. >>>>>> >>>>>> - ScarT >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> >>>>> please visit: >>>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- >From ~CzF|JS*~ J*Rod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders