It was implemented purely in game code.
and As far as I know, noone merged it out beyond the SDK code.


On Sun, Oct 31, 2010 at 10:52 AM, Tom Edwards <cont...@steamreview.org>wrote:

> I know all about that, but since the mod I'm working on doesn't have any
> binaries at the moment I wanted to avoid any code changes. Using
> AdditionalContentId without any custom code should be, and once was,
> possible.
>
>
> On 31/10/2010 5:18, Saul Rennison wrote:
>
>> Take a look at
>> http://developer.valvesoftware.com/wiki/Mounting_multiple_games to
>> implement
>> it yourself, or just hardcode it in using:
>> filesystem->MountSteamContent( int -Id )
>>
>> Yes, you need to negate the number.
>>
>> Thanks,
>>  - Saul.
>>
>>
>> On 31 October 2010 17:07, Tom Edwards<cont...@steamreview.org>  wrote:
>>
>>  It seems to have vanished from all Valve games, including Source SDK Base
>>> (2007, it was never in 2006 AFAIK). I've searched the game and engine
>>> binaries and the string just isn't there.
>>>
>>> When did this happen? Surely someone noticed! I'm not mad, it was still
>>> there in July:<http://www.interlopers.net/forum/viewtopic.php?p=427409>.
>>>
>>> My gameinfo FS block:
>>>
>>>    FileSystem
>>>    {
>>>        SteamAppId                218
>>>        ToolsAppId                211
>>>        AdditionalContentId        380
>>>
>>>        SearchPaths
>>>        {
>>>            Game    |gameinfo_path|.
>>>            Game    |all_source_engine_paths|sourcetest
>>>            Game    |all_source_engine_paths|episodic
>>>            Game    |all_source_engine_paths|hl2
>>>        }
>>>    }
>>>
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-- 
-Tony
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